Hey Everyone !! Been watching all the progresses and great artworks here for long and finally thought of posting my latest model. This model is inspired from a concept done by Mr. Dern Holdeen. I have developed a Next Gen Game ready model in 16k tris using couple of 2K textures. Zbrush made it possible for the Hi-res and…
Hey Everyone !! Been watching all the progresses and great artworks here for long and finally thought of posting my latest model. This model is inspired from a concept done by Mr. Dern Holdeen. I have developed a Next Gen Game ready model in 16k tris using couple of 2K textures. Zbrush made it possible for the Hi-res and…
This is the first time I create a thread in this forun :P I've been trying to get working on some game mods, and yesterday I was collection some of my works to make a portfolio but realised that I don't have almost anything good to show. I'm posting these here so I can get some good critics to improve them and to get some…
Hiya, Its been a long time Since any update So let me change that. Here is a character that i just finished working on. Its inspired from The Last of us and lot more survival games :-). There was no particular concept as such. I just designed the character as i went along. Enough Talk!So here are some Maya Viewport…
We're a small team of indie devs from around the globe (well, 3 different countries!) looking for a junior character artist to model and texture realistic characters for a multiplayer shooter. Most of the in game systems and assets are in place, we're missing the character models. Must have a good understanding of human…
I'm having a new founded issue with exporting my model into UDK. I've exported a modular part of a building, collision included, but when I drag it into the level and play test it the building doesn't show up. I've imported a few other things successfully, but all of a sudden nothing wants to load properly. I added a…
Hey guys I've been working on this MK23 for awhile now and I'm just about done with my high poly. Going to be baking onto a low poly. I've started working on the low poly and I got a question. On my high poly I beveled most of the edges so they catch a nice highlight (a lot of tutorials I look at do this), do I want to…
Hey guys, So I probably should have shared the WIP of this piece and then posted the final version... but that time has been and gone. However any further advice or critique of what I could do better or improve upon for my next project would still be very much appreciated :) I've posted more images of final renders and a…
Hey guys, I've been working on this model for about 6 days now, we're doing it as a character design assignment for the school I go to. If its possible for you guys to give me some feedback on the texturing or the model itself, that'd be fantastic, I just can't quite pinpoint what is exactly wrong with my model or how I…
Hello Polycount, this is my first time posting in a long time. I am currently working on this piece whose original concept was crafted by the highly talented Dean Holdeen. It is my first time attempting something so detailed so please bear with me here. I am open to any critique/advice that anyone has to offer me during…