Orcari games are looking for a creative environment artist to develop stunning natural biomes and settings targeted at the next generation of consoles. Candidates should be pioneering, driven and self-motivated. The role is remote so a high level of communication and self-management skills are key. Requirements: * 3+ years…
Thought I'd post it here as well since there has been a long time since I was actually active on polycount. The scene is dynamically lit inside of UE4. No RTX features, it's using a lot of old-school techniques to get to this point.. ehm overall it's a pretty simple scene. I learned a lot from it actually, morph target…
I'm making a sci-fi environment using a bunch of modular assets - walls, floors, props etc. all using separate texture maps. I'm now texturing these assets in DDO, and I keep thinking it'd be hugely useful if there's a way to import the entire environment in 3DO but only have one of the meshes treated as my current DDO…
Hey polycounters I created this ship scene about 3 weeks ago, its inspired by a concept by RadoJavor from DeviantArt. I've been out of town these 3 weeks and don't have many shots of it but here's a quick presentation I put up on my site before leaving. Theres a few things I'd like to improve on it. C&C welcome Video:…
Howdy folks, I'm currently looking to hire a VFX artist to work on a fun little game I'm building for iOS. I'm looking for someone with: *Talent and drive Excellent communication skills A love of art and games *Ability to deliver the biggest bang for buck - as this game is targeted at mobile we need good-looking…
Art Bully Productions: http://artbullyproductions.com/index.htm We at Art Bully Productions pride ourselves on delivering AAA quality work at very competitive prices! Our goal is to work with developers in ensuring that their art assets exceed their expectations across all platforms and mediums. Email:…
Based on feedback from my last UE4 Marketplace product, I've decided my next offering will be to put together something more direct and utilitarian: a collection of assets for building "vintage" worlds. This will include everything from decorative wall paneling to stationary gun emplacements. The target audience will be…
hey, i'm on a quest to fit a men's suit nicely onto an avatar. what's missing now is the padded, edgy shoulders you find on real suits and i'm wondering how to make these in MD so that they hold up in poses in the simulation. first try was obviously with an avatar that has a shoulder pad prop baked into the mesh but that…
Hi Guys, I have a kinda curious question. Im working at a place thats developing for PS3. We are developing on PCs with CRT and LCD monitors. Our target audience will be using TV monitors. Im wondering if any of you have ever tried to calibrate computer monitors to match what an average TV monitor would look like. From…
First off, I want to apologize since this is not a question directly related to game related art, but you guys respond pretty quickly and I really need help for this job assignment. :\ I've got this..."umbrella" thing I need to animate opening and closing. I figured I could use the mCloth modifier to solve the problem but…