Hello polycounters! I’m making normal maps for my tugboat model. And I just found super-quick-easy way to make small welding seams on normal map in Photoshop. May be everyone know this method, maybe it too simple, but i think it can be usefull for beginners. Pros: * Very fast * You can erase or paint new welding seams…
Hey Polycount! This is quite wordy, but bear with me :D After ages of surfing threads I've finally decided to make an account and hopefully motivate myself to start creating more 'professional' outcomes. I'm wondering where I go from my current position, here's a little info about my current ability: I'm 17 in a month, and…
Firstly, hello! I'm excited to get involved with PolyCount. I've done a lot of reading on the site, but this is my first post. :) For February, my partner and I were working on a 2D top-down dungeon crawler called "A Dangerous Venture" (Working Title). We built it using Unity3D and 2DTK. I'm a 3D generalist by hobby, but…
Hey fellow Polycounters, I am very happy to announce that SceneMate a tool I have been working away at, is available for purchase! Asset Store Link: SceneMate Website Link: SceneMate Dramatically increase workflow speed with SceneMate. SceneMate is a collection of workflow enhancing tools all in one easy to use package.…
Hail! polycounters, we have a new job posting at IO interactive (the creator of Hitman, Mini Ninjas & Kane and Lynch) We're located in central Copenhagen on the waterfront. Breakfast, lunch and dinner is served monday to friday and the beer flows free on fridays, relocation is required. PM me for questions regarding IO or…
Hey polycounts! The awesome studio I work at is hiring. If you like working with crazy talented people and making amazing three dimensional arts, you should definitely check us out. More openings on the careers page: http://www.motiga.com/careers.html ps - Please don't apply to me for this job via pm. If you want to apply,…
Senior Environment Artist - Darksiders: Wrath of War Vigil Games(www.vigilgames.com) We are looking for an experienced environment artist to help design, model, and texture awe inspiring game worlds. Candidate should have a strong sense of design and an amazing attention to detail. The Senior Environment Artist works…
Hello polycount and hard surface modelers especially, I have a Maya to Zbrush, hard surface related question for you all. First off, I have worked a bit with 3Ds Max it is a fine program, but my main program is Maya and for my current project I need to stick stricktly to a Maya to Zbrush to Maya pipeline. Within this type…
Hello everyone. I didn't see a sticky for new people so I thought I'd just make an introduction here. I'm relatively new here and I'm hoping to make some new *online* friends at polycount. A lot of you do really amazing work! I've been lurking for a while and I posted some work of my own a while back but never really got…