In all honesty, there are so many factors that can affect how many textures are applied to one model. For large scale things I would use multi-sub and probably a single texture or two for an asset. You have to ask yourself where the model will be placed in game.. like will it be in a high traffic area? How many of the same…
Hi everyone. I'm quite newbie with 3d modeling and I started character modeling few days ago. I found quite many tutorials but most of the new ones using Zbrush right from the start and then you Max or Maya for retopologize and in the older ones, they use Max or Maya for basic character structure and then they use Zbrush…
There's a couple of ways you could tackle this sort of style. I wouldn't say it has a specific name though! If you want the eyes as animated UVs, I would recommend looking at Pokemon models people have got from the 3DS games. I can't link them here for obvious reasons, but basically, the facial features are on a sheet,…
Hey, what stage are you at with this? Right now, in the top image especially, it looks like you only have a diffuse and emissive map applied. It also looks like you have some smoothing group issues in places. Presentation wise, I feel like your platform is what is actually drawing the eye, which is not what you want. The…
just looking to get some quotes on the model and figure out a price point for it so message me if its something you are interested in possibly doing would prefer if you have made anime-style models before my email is Axlar12@gmail.com looking forward to hearing from u
Hi Everyone I've been an animator in the industry for a while. I enjoy 3D modelling but have quite a few missing gaps. I'm going to model about 10 wooden buildings for a project I'm on. It would be pretty cool if I could get them up to current generation standards and maybe one day use one of them in a showreel. I've been…
Hi there! I am currently working on a model with multiple subtools representing various body parts and mechanisms, and I would like to ask what would be the most efficient way to UV such a model inside Zbrush 4r7? At first, I was thinking about merging down some of the subtools, go to UV master, keep polygroups feature on…
This premier East Coast video game studio is searching for creative and passionate developers to share their vision in game excellence. As avid gamers, they build the kind of games gamers enjoy playing; games that are visually engaging and enjoyable with high levels of detail and intense playability. This developer is…
This premier East Coast video game studio is searching for creative and passionate developers to share their vision in game excellence. As avid gamers, they build the kind of games gamers enjoy playing; games that are visually engaging and enjoyable with high levels of detail and intense playability. This developer is…
I have a character modeling assignment and i chose Solaire from Dark Souls, my school is on strike right now so i cant ask my teachers for help with this, soooo im here, im just wondering if im doing this right 1. So here is what i have so far, the edge loops go all around but there are some parts where it doesn't look as…