Concentrate on the Right side Menü under Model Tab and use Modo Layout with Top and Front View and 3D. Top and Front View is good for correct placing and Grid Snapping aka correct measurements. 3D View more for Selecting and Overview. IN your picture you see the left Menü, its not relevant in the following process because…
@Benjammin i did some quick test: at 32 million triangles voxel and surface sculpting shows a tiny bit of lag, but still very useable at 128 million it is laggy enough that i consider it not useable (though you could if you really had to) I have a 3090 GPU and 64gb ram, and this is 3d coat 2024.13 I have no idea how this…
Hi all, I am looking for some feedback/suggestions on what could be improved / added to the asset to make it better, its currently in pre-release production. UP is a tool that procedurally generates different components of a solar system, there are different types of planets and a highly customizable background generator,…
This other peoples characters look like a degree or two of quality above yours. I'm not too great at explaining exactly why but maybe a professional character artist has the right vocabulary to explain it. The others are more convincingly realistic, both in form and surfacing. So if i have to choose one or the other I'd go…
Hey everyone! Welcome to the 87th edition of the Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Maybe material selection could've helped more here? the materials look very similar except for the pieces that are obviously more reflective, but personally i thought the yellower pieces (especially the large front piece) seemed more smoother surface wise and a different material. I think my only other thing would be maybe…
As an update to this, I chose to make a local copy of void ReflectivityMetalness that used the sampler's metalness values instead of sampling the texture directly. I called it in my Reflectivity custom function after I had done what I needed to the metalness map. Strangely, it appears broken in normal view but renders…
Edit: Resolved the problem. I didn't bake the normals. Edit: I've imported a small version of the same model with the same problem. The lighting generator acts if all the normals are pointing in the same direction and I've confirmed they do not. Hi, I'm familiar with 3D software, but relatively new to substance painter.…
My goal here is to build this rifle in its entirety. I'm building every piece within a minimum accuracy of 1/100th of an inch, which may sound absurd but when everything needs to fit perfectly, minor mistakes are very large. The visual goal here is to have a 100% accurate hi-res model of a complete rifle assembly which I…
Hey guys, so to start, I'm going to post an album of all the materials I used, along with (soon) two finalized in-game videos of my Outworld Devourer horns cosmetic. But first some reference numbers. Mask1 - Red: The glow effect will occur at even 4 points above pure black (for best results use a buffer of 5-9 for…