What is the best way to get a model from Archicad (.pln) to UE4? I have found exporting as an .fbx and then importing to Maya allows me to retain the materials from Archicad. However the big problem that I have is the state of the mesh. The topology is so messy that it is unusable as it is. There is geometry stacked on top…
Hi !I'm new here, and since I want to learn more about anim8or, I figured I should get a model on one of my favorite characters . <font color="red"> </font>
Hi everyone, this is my first post on these forums after watching them silently for a long time. i would like to ask you for some comments or criqitue about this model and texture. thank you
poop. mhm yea i know what i mean. i might do a slight tweak of the texture concidering that. firestarter. not that i didnt notice that too. but as far as geometry detail goes im tryin to keep it simple and as low as possible. since the idea of it is not close up viewing. the character is more a detail of the hole unit. so…