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Advice on cleaning up a very messy model. Imported from Archicad.

rogrobin
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rogrobin polycounter lvl 9
What is the best way to get a model from Archicad (.pln) to UE4?

I have found exporting as an .fbx and then importing to Maya allows me to retain the materials from Archicad.

However the big problem that I have is the state of the mesh. The topology is so messy that it is unusable as it is. There is geometry stacked on top of other geometry (causing z-fighting) unconnected faces and loads of hidden geometry in the walls (insulation I think!).

Ive started cleaning it up but honestly I think it is going to be quicker if I just rebuild it myself.  It may be wishful thinking but does anyone know of any algorithm that will help me with this!?

If not I was thinking that I would use a combination of the quad draw tools in Maya (or possibly 3D coat) and manually rebuild and then snap the verts to the supplied model.

Can anyone suggest a better workflow?

Any advice or tips gratefully received!

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