What is the best way to get a model from Archicad (.pln) to UE4?
I have found exporting as an .fbx and then importing to Maya allows me to retain the materials from Archicad.
However the big problem that I have is the state of the mesh. The topology is so messy that it is unusable as it is. There is geometry stacked on top of other geometry (causing z-fighting) unconnected faces and loads of hidden geometry in the walls (insulation I think!).
Ive started cleaning it up but honestly I think it is going to be quicker if I just rebuild it myself. It may be wishful thinking but does anyone know of any algorithm that will help me with this!?
If not I was thinking that I would use a combination of the quad draw tools in Maya (or possibly 3D coat) and manually rebuild and then snap the verts to the supplied model.
Can anyone suggest a better workflow?
Any advice or tips gratefully received!
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