Henlo, i would like to know what is the right way of making shoes for a character that goes into production ? is it sculpting in zbrush or modeling (i use 3dsmax for example)?
Hey everyone, here is a sculpt i did for a class of mine. ignore the hair lol. Does anyone have any tips or tricks i can use to improve my next model? the material might suck. only choose it because it showed off the stomach more. more info: this is my first sculpt in zbrush, and my first character ever. i made it all in…
Hello friends, here are some gifs of the animation for character Juggernaut we've been working on :awesome: Full project here: http://www.thundercloud-studio.com/project/liquidation/
I'm currently working on a female character, the realism i'm aiming for is similar to that in Skate 2. I used Poser Pro to model, and is heavily tweaked in Maya for lower polys.. though something's off. Any tips constructive critique would be helpful.
ok so im planning on making my first low poly character since ive gotten the hang of 3d max and zbrush heres a concept on i want to plan of making. i dont really have a background on her so...
Spent a few hours last night doing the sculpt. Sort of a sculpt/ work in progress character bust Critiques welcome, I know the anatomy is roughly right but not quite sure around the bent arm. Hands are a disaster atm, will be reworking them
HI. I want to know, within 3dmax (or what is best way?), what i can use to create complex animation for character? Complex animation (not for games): creating phisyx for straps, animated cloth, real dynamic for chain and hair.. thx!
Dear Reader, I am searching for character artist to create models for my project. I am not a businessman or part of any company, just a regular man. So if you interested, please write to me: sipi94@gmail.com Thank you!