Gotcha, last question Obs thanks so much for taking time to answer all of this. Is a normal map absolutely necessary for every texture? I know its one of the most important ones but are there instances where a normal map is not useful for a set of textures for the mesh?
What is usually the better way to make hand paited textures for stone or wood for example. Paint it all in photoshop or scuplt it in zbrush and then finish it off in photoshop. Thanks
PLEASE NOTE : These tutes are no longer online and I will not be re uploading them as they are too far out of date. If the wind blows me back in this direction (making tutes for UDK) I'll post links here at polycount. Until then showmethatagain.com is on hold indefinitely, as I'm flat out with other projects at the moment.…
Hi there ! I'm training to create materials and I've some problem with this one ; I would like to create a tile texture wich look like Bathroom tiles to put it on a floor. Actually, it looks more like Concrete tile and it's anoying. I don't know what to do to make it more realistic and interesting to see. I've also created…
Hey guys. So I get this wierd issue with my texture when I'm at a certain distance from the. If I zoom out further the error disappears. Maybe it's not an error, maybe thats just how mipmapping works? I tried to disable mipmapping but the error remains. I'm quite new to UE4 and all the technical stuff. EDIT: Okey so I…
DSG - Looking for Concept/Character/Texture Artist (MMOG Dev.) You will be working with Maya and 3DMax models. This is a paying position, please include what yearly salary you would like. Relocation is not needed, you can work from home. Past MMOG experience is a must, as in playing them, understanding them. Modeling and…
So i've been messing with this little app, trying to render out some vine decals. I've got a scene set up in max because its the only app i can think of that would let me do this. I want to apply an alpha texture to the highres and bake. I've got it set up and it looks good when i do a standard render, but when i try to…
Hi everyone! I just watched a tutorial about trim sheets and tried to create one but it's seeming. My pipeline; - Sculpt high poly in zbrush via wrap mode. - Bake it to a plane in substance painter. ( Plane coordinates 0,0,0) Under tutorial comments I saw it but don't understand what's meaning " I used wrap mode to get the…
Hi everyone, I was trying a few things with the python API and was building my own script from the "Creating materials from images" sample, but I keep getting a TypeError: The attribute value must be a Texture error in the console whenever I call setField(field, value). I noticed the sample throws that same error. I…
Hey Guys, Below is a tree i've sculpted a high poly off. Now i'm just trying to find out a way to try and get some detail on the tree as well as texturing it at the same time. I've used spotlight and using zAdd and RGB to try and get a good effect but it still doesn't look correct. I've looked around for some ideas but…