Hi everyone! I just watched a tutorial about trim sheets and tried to create one but it's seeming.
My pipeline;
- Sculpt high poly in zbrush via wrap mode.
- Bake it to a plane in substance painter.
( Plane coordinates 0,0,0)
Under tutorial comments I saw it but don't understand what's meaning
" I used wrap mode to get the edges the same on each side, and then before i baked, i duplicated the highpoly in max to be either side of the main texture so it is seamless when it baked because there is actual geo there to bake from at the seams. "
Replies
It's just a quick way to get the extra geo in each direction so there's no artifacting from the bake