The reason I painting the lighting the way I am is practice. I feel I'm lacking in those skills. I didn't want to deal wit 128 x128 limitations, since it doesn't allow for just regular painting. I'll probably light it and use different views as a guide. Since it doesn't have enough tris the shading I'm trying to fake would…
Hey buddy! good to see you on here!-solid crituqe by the way and I will go back and check the texel density and lighting some more.. What would say would be a good size poly count(tris) for trees? I am going back and optimizing alot of things and I have found my trees are way too many tris(around 4000-6000 each.. :\ ) ...…
Blenderhead: Thanks, I hope you like how the low poly is turning out. Okay, I just finished the normals and AO and I'm about to begin the color and specular. Also, you may notice that I added a few more tri's to help with the shading of the low poly, but there is a bullet in the clip (98 tri's) so its still sort of under…
I use zbrush's warp mode and a premade tiling plane to create square tiling, sculpted textures (this method https://www.youtube.com/watch?v=e04k4Cz8UBo). However, I've run into a problem when trying to use the same workflow for non-square textures, say 512x2048 for tree bark. I know I can up the warp mode from 2 to 4 to…
Hi, I am rigging a character and I'm currently facing a problem where the character's head/neck is not connected to its body. When I try to rotate its neck, the head and neck are completely separated from its body. I have separate meshes for head and body, and the neck is attached to the head. I feel like I should have…
Hello everyone, would like to share with you one more of my work. Main target of this project – low poly hard-surface training for 3d games. Some weapon part can be easily baked for lower polycount, but i saved quality for marmoset viewer. I spent about 60-75 hours on this project, at a calm pace :) Everything is done from…
Thanks iam717 But as i recollect it's ancient as hell and uses same library for thumbnails XnView does. So shows what XnView does. So does it show dds exported from Substance Designer ? XnView certainly doesn't Neither Adobe Bridge on my end . ps. tried to install Sage thumbs . Doesn't work for dds files. Not for ones…
I am working on a scene based on a trip I took a few years back to Italy, where I unfortunately missed visiting Venice. So I decided I was bringing Venice to me.
(EDIT: WAIT I FOUND THE ORIGINAL FILE - 2018 Bagel) Some Dishonored fanart... sorta. First task for school this year was to create a coin, just to get back into the swing of making assets. I might have gotten a tad side tracked and put together a little scene in Unity. The coins are 64 tris each, with 512x512…
I'm a little stuck here.. I've focus on the dissipate effect which I don't find perfect but it fits and adds something. I've set the lifetime of the projectiles longer. I tried adding some movement to the projectiles (I don't really need to change the trajectory, I know I can add something to make it work) And that's where…