Hello, How can i be sure a low poly props/assets i'm modeling are not too heavy? for example - if i model a ww2 helmet how can i be sure what polycount is fine ? if it's 12k low poly then it's probably too much ? which is not ok for games? but does it means it's useless completely? can it be used for example in cinematics?…
Ironbelly is expanding again and we are looking for passionate and experienced 3D modelers and texture artists who have experience creating assets for Unity and/or Unreal. We are a very well managed, established team with a great and long standing reputation in the indie dev community. As such our clientelle is strictly…
Ironbelly is expanding again and we are looking for passionate and experienced 3D modelers and texture artists who have experience creating assets for Unity and/or Unreal. We are a very well managed, established team with a great and long standing reputation in the indie dev community. As such our clientelle is strictly…
We know that you are trying to make your game as awesome as possible and that every penny counts. With Indie Animation Studios, we give you AAA quality at indie rates. Buying those standard model and animation packs is great, but how many other developers have bought the exact same thing? We know that you want your game to…
Thi is something that's been bothering me for the last 2 years. My current example of it: I got bored and decide to model my kitchen sink and started with the faucet. Now there's a handle of the faucet that kinda juts out at a weird angle that doesnt line up at all with the xyz axes. I use maya btw. I know I could just…
This is a game done in C++, meaning it will be as professional as a game studio would have it. We will be using COLLADA files for animation, so you will need to be able to export this file format. Our game is a futuristic TDS with 3D features and illustrative cinema. Most of the models in this game will be from a top down…
I was wanting a custom model for halflife deatmatch, I would prefer it to be free, or at least cheap. If you will agree to make me one then please message me at ShroomSage@hotmail.com And you can find specific parts that I describe on google images. Specs: Style- anime Hair- Crono from Chrono Trigger, Blood red Face and…
I know, but head only would not be accepted as a graduation project so I was told to model, texturize and render the whole scene. I want to mention that I'm doing 3D modeling for almost a year now and this is my second project so far. Before that I modelled Millenium Falcon with very bad topology and no textures at all,…
First post here, I've been a loyal lurker for a while, not wanting to post because honestly I don't think I'm of the caliber of the average skill level that is shared through out this forum, but I've been persuade into posting here and so I will. I've recently been wanting to do some hard surface modeling because of the…
@tomatthefarm Welcome to Polycount. Consider checking out the forum information and introduction thread and the dedicated modeling question thread. If the legs of the tripod are supposed to be made from square tubing then the issue is the surface produced by the intersecting shapes can't be coplanar. The joint between the…