Hello,
How can i be sure a low poly props/assets i'm modeling are not too heavy?
for example - if i model a ww2 helmet how can i be sure what polycount is fine ?
if it's 12k low poly then it's probably too much ? which is not ok for games?
but does it means it's useless completely? can it be used for example in cinematics? movies?
Replies
In general though just pay attention to the silhouette. if triangles don't help with the silhouette or baking, then they're probably not necessary.