Have you tried "straighten UVs"? It's in the UV toolkit under "unfold" What you can also try is 'Unfold' but with the UVs you don't want to move unselected. Or you can pin certain UVs…
Playing around with my Photoshop file, I did notice as well that my Root/Gradient bakes were having no effect with my ID bakes enabled. I've adjusted a few things and got them working with everything again, so this time the roots should be a bit darker than they were before. The other question is - when overlaying my AO…
heh sounds like a dream to me, many productions avoid them like the plague. but not for the reasons you would assume.it usually comes down to, how much content needs to be pushed and how many people with how many dccs work on a projects. if the answer is many on all of these, usually hard edges get ditched because all…
Hi everybody, I'm trying to bake the normals in Maya and I'm struggling to get a good result... I began with just a portion of the model and this is what the map looks like: in maya viewport I get these errors: the lines are not straight weird cavity that should not be there weird reflections trying the model with the…
I recently got a intuos3 and it hasnt really been working the way i want...mostly when i watch the vid tutorials on this site, it almost seems like the harder the darker it is and vice versa, not to mention if they dont press hard it always keeps the same diamater of the selected brush size... When i paint in PS and have a…
hey guys Im practicing female anatomy and i am looking for some feedback. i want to make her fairly realistic anatomicaly wise, but without sacrificing her beauty for it. so if it can become an idealised beautiful version of reality(but with acurate anatomy) that would be ideal :) - so soft forms and not super in our face…
Greetings, My name is Sargis Ter-Grigoryan and I'm a self-taught 3D Artist. I love to play the video games and I enjoy when I am creating contents for it. I mostly use these 3D softs in my workflow: * 3Ds Max * ZBrush * Substance Painter * Substance Designer * Marmoset Toolbag 3 Here are my latest personal projects: Check…
So I'm still building out the mesh and extruding it along the frame of the head. I've found the sculpt geometry to be especially useful in terms of keeping the mesh in a nice form. Here's the current status: Currently its approx 3000 faces, the back of the head and side/ear are not complete neither is the neck. I have half…
Here is a redesign of Engywook from Neverending story. The backstory of this character is that he has created a crystal-powered windmill machine that will fly him over to his crystal telescope to look at the Oracle passage where Atreyu needs to pass. Just an alternate method inspired by the pulley system his wife has to…
Godot Engine has been around for a while. The next version is looking like a big step forward for 3D features: - Brand new 3D renderer featuring physically-based rendering, real-time global illumination and improved post-processing effects - Support for C++ (GDNative), C# (Mono) and Visual Scripting - Improved HTML5 export…