Hi guys, I'm about to start a character animation project. I just want to grab all the tips and advice I can before getting started. I'm going to be modelling a character and then animating it. Is there a specific work flow I should have in mind with 3ds Max and Zbrush to make sure it's ok to animate once modelled and…
Okay, So I'm still practicing on my ZBrush work flow and I ran into this problem which i hope you guys can help me solve. I'm sitting here making tiling textures which is really easy in 2 1/2 d mode in Zbrush with the normal map material. I made bricks and metal panels, etc. etc. but when i went to make an organic cartoony…
I have here with me a more or less complete trebuchet model, but I'm not sure of the optimal method of rigging it. I want the ropes in the bottom left to move as realistically as possible during launch. The central beam, axles, and counterweight are all linked without any MassFX modifiers The ropes and sling have an mCloth…
This a little difficult subject to me... I would like to understand how to create exporter of 3D data. To export material infos of this kind of information is really easy... but 3D data... I do not speak about the programming language but what kind of data I need to export 3D information. Final output will be an ASCII…
Not quite sure Im wording it correctly buttt.... Pretty much im attending school right now and we've gotten to a point where we need to bake a high poly model/normal onto a low poly model. I've seen this video: http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/ multiple…
So this might very well be a silly question, but it's something I've struggled with for a while. That is I have difficulty maintaining art direction (probably something I should never mention if I want an industry job). If I'm making suburbs at times I veer off and make a sort of farm house, making sci-fi I veer into…
Torn Banner has been really excited to see the flood of awesome new content that our community has made for the Steam Workshop, thanks in part to the success of the Fortification Map Contest. Before the dust has even settled, we have just added a Curated Item Workshop for user generated content. This means that users who…
Hello internet friends. Over the past couple months I've been learning various 3D software for creating environment assets. I've already been creating props for a while now but am transitioning to creating environments and using UE5. While learning these software I've been creating a bunch of random vegetation props and…
I like the fact that you have made all this effort on your own. I knew a guy back in the 90's did the same thing, ie coding artwork etc takes a lot of guts and effort looking good so far, maybe start a games company :)
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…