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Chivalry: Medieval Warfare - UGC Workshop

polycounter lvl 13
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Lucas Annunziata polycounter lvl 13
Torn Banner has been really excited to see the flood of awesome new content that our community has made for the Steam Workshop, thanks in part to the success of the Fortification Map Contest. Before the dust has even settled, we have just added a Curated Item Workshop for user generated content.

This means that users who make awesome content for the game such as Weapons, Helmets, and even full character models can not only have their content integrated into the game easily, but they are rewarded for their efforts by earning royalties on items sold, similarly to DOTA 2, TF2, etc.

We've got some resources compiled here that are a work in progress. We are looking for feedback as to how we can make these better, where there's confusion or gaps in the tutorials. Please post any questions, suggestions, etc. in this thread as to how we can improve these. I'm looking forward to seeing some polycounters getting some cool items into the game!

User Generated Content Requirements
User Generated Content Guides
Chivalry Workshop Page

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  • TrevorJ
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    TrevorJ polycounter lvl 9
    Read over a lot of the tutorials and technical specs over lunch. Seemed pretty straight forward, nothing seemed confusing. That's coming from someone who is quite familiar with unreal though, so take it with a grain of salt. Couldn't think of any info that you're missing. Ill have to give submitting something a try to give you any more feedback, ill keep you posted.

    Excited to see other people than Valve attempting this on Steam.
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