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Tiling Oragnic Normal Maps in Zbrush problem

Okay, So I'm still practicing on my ZBrush work flow and I ran into this problem which i hope you guys can help me solve. I'm sitting here making tiling textures which is really easy in 2 1/2 d mode in Zbrush with the normal map material. I made bricks and metal panels, etc. etc. but when i went to make an organic cartoony bark texture this tiling method seemed not to work, same with a cartoony rock cliff. Now normally I would use another method if I was making a realistic rock or tree but I feel like i can't because I'm making a cartoony rock and tree so i have to do it out by hand.

is there an easy way to make organic tiling normal maps in ZBrush?

Sorry if this is a Noob question but i just haven't found a solution to this anywhere and i know some of you have dealt with this

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