Hello everyone! I have started working on this medieval town game environment scene to experiment and learn new things to feed my knowledge and portfolio and I will try to use as many technical skills and different workflows as possible in this project. I had chosen this concept artwork to be the main scene reference…
Hey all. I'm getting my butt kicked in Maya right now and am looking for any help.. So I have a Red (vray) material plugged into a vray blend material. I want to add decals over this material using coat materials controlled by masks. I want to be able to "project" the decals using plane UV projection, but I do not want to…
It's been a while since I've posted anything on here! Been crazy busy. Some previous wip's that I never finished: Sculpt I did for my fellow university classmates about my sculpting workflow / thoughts etc. [vv]84434803[/vv] A character design I did for a university summer project. Had to drop out since it overlapped with…
I just recently finished a 3d animation project and it was a one man project I was the modeller,uvmapper,post processer everything.I feel really exausted after the whole thing.I am thinking of trying my hands on 2d again but let face it..2d animation isn't popular right now but it's quite exhausting creating random and key…
Hi all! I'm Kate, a 2D and 3D artist. Here I'll be showcasing my work throughout the year. Project 1: Diorama Concept work: Final render: I quite like this one! Initially I wanted a more complex design for my assets, but I decided against it since it was giving me too much trouble. This project was fun! Project 2: Z-Brush…
Hello there! Today we are showcasing what is going to be our next project for our Master at FX Animation as Art & 3D design for Videogames. This project will be called: Western Recall, and it will consist in a mod for the VR game Robo Recall. It will have a duration of 2 months, and the goal is to create a fully playable…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams: * Kanban-style board that shows what stage of production each asset is…
I've been working on this for a year, actually it's roughly 4 months, but I had very little time to spend on this project last year so that's why this took this time. Whatever, let me talk about the project. The part one is finished, this was a nvidia waveworks study I did to learn and understand the usage of that plugin…