Thought i'd try my hand in character modeling for once. Here's the base sculpt: and here's a clothing concept based off of the sculpt. not sure what to do with colors though... Also he looks a little bit Egyptian, i am thinking that i want to drift away from that department. what do you guys think?
I was wondering what are the current quickest / best result methods for creating game hair. Also is there any third party software that can create variations of hair for a character? Thanks!
any comments welcome! this dude has been just materializing from nothing and i'll be picking at it hoping for a finished highpoly character. any and all types of criticism welcome! thanks,
Hey fellow Polycounters! I have had the pleasure to create some of the characters for SpellForce 3. This is my first pc game release and I am super happy about it :) !
Above character basemesh modeled in Maya and further refined via digital sculpting + polypainting + fibermesh (for hairs) in Zbrush. Texture map details: 4K Diffuse and Normal map 2K Specular map For final renders I used Maya Hardware 2.0 (Directx11)
Hello, I'm a 3D Modeler / Character Artist, please see my demo reels and Artstation profile. Modeler, Texture Artist Reel: https://youtu.be/jhblZYN86ag Artstation Profile: https://www.artstation.com/miladbahari Linkedin Profile: https://www.linkedin.com/in/milad-bahari-6882ba59/
Hello everyone, I'd really like some feedback on this character sculpt I'm working on. Still early stages but I'd like to start off right and a few extra pairs of eyes would really help. Any critiques or tips will be very much appreciated!