I learned a whole lot from this sculpt, so even though I've already sent it in and the die has been cast, I'm still down for hearing some more critique! Here's my final entry. Link to post with all final images, including wireframes: http://www.polycount.com/forum/showpost.php?p=1713557&postcount=10 [/EDIT] Hello- I'm a…
Hi there fellow Polycount members! My name is Antonio Karlsson , and I am a student at the PlayGroundSquad University in Falun, Sweden. We are doing basic video game characters, and we have just spent about 4 days to create a game character which should have game friendly topology. I was told to go to the Polycount forums…
Hi, First of all I want to thank Josh Powers, who have helped me quite a bit by offering great critiques for my work and my website. I am also thankful to polycounters who have critiqued my work. I will probably start my job hunting in spring(again). In the meantime I am wanting some advice about my website. I will be…
Hey guys, so I've finished modelling this vending cart based on this concept (second from bottom right): Here is a render of my model with a 1024x512 tiled road (texture is up for debate): I've been suggested to that I should consider hand painting the textures to go along with the style of the concept (once I've unwrapped…
Hi all, I've been working on this gun's texture for a couple of days and really can't get it where I want it. I'm not sure what's up, and was hoping that someone here might be able to point me in the right direction. I'm sure there are loads of things I'm doing wrong here so don't hold back! Here's the concept, a weapon…
After doing my first one I got some critiques and I tried again, here it is: Wireframe/Polycount: (2K textures, 4 Sets) High Poly From ZBrush: The Concept I worked from, I didn't try to do exact match: I would like to thank BagelHero and PyrZern for helping me out with tips & guides for doing her hair! Based on what you…
Thanks everyone who have posted a reply, I really appreciate it! @jStins and @bkost Thanks for the critiques and advises, it means a lot, it really does. I'll try adding some more informative wireframe renders and uv layouts, also rearrange the portfolio so that is more pleasing to look at. Also don't get discouraged just…
Hey, cool stuff. I'm going off your ArtStation instead of the images posted here. Your weapon images seem low res for some reason. Would be cool to see more wireframes, condensed textures, etc. Your space station render could use an update. Deciduous forest is alright, but the scene composition could be stronger, I have no…
Thanks @CybranM for your feedback. The rifle in real life comes with green painted wooden body, although the exact color, contrast and pattern varies from rifle to rifle I still don't think I did a great job with the texture. The grip bumps are indeed weird, first I tried to replicate the pattern from real life photos, but…
Use the 'insert image' icon to add pictures to the thread. I got bored of clicking on single images. Like lchlll3D said, the mish-mash of architectural style just isn't gelling for me. I'm also not feeling the light wood floor against the green. A slight redesign might be worth considering? It will feel like more work and…