Hey polycount people, first post here. I'm in the process of strengthening my portfolio a bit before I send it out to local companies, so I'm rapidly reaching into things just a bit beyond me. I'm just finishing a university degree, but courses on 3d and art in general were pretty basic, so I'm 99% self-taught and muddling…
Hey guys, I'm not sure if this sort of thing merits its own thread, but I thought I'd give it a shot. Here's the deal, I've been modeling for just about a year now and I'd like to get better at it. I picked up the UT 2004 that came with 3d Buzz's VTMS, and I've been quite interested in the game production pipeline ever…
Hi Polycount, this is my Bachelor's project. I'll be using music and story from the "My Galactic Tale" LP by Neonlight to generate designs and flesh out one scene from the story. Their music has always been a huge inspiration for me. The LP is especially interesting in the way that each track represents a story beat in a…
Hi all! I'm a dude from Italy and i started with CG one month ago.This is my first post here( excluding the one in the "new members") and i hope i'll stay well here on Polycount :) . Let's get back to the topic's subject: i need a graphic tablet for 3d modelling with Zbrush and Matte painting with other softwares(photoshop…
Hey, Polycount! We are Toward the Stars, an Advanced Games Project at the University of Southern California, and we're in need of a dedicated texture artist! Toward the Stars is a Co-op First Person Action Game for PC, in which you and a group of friends take control of a spaceship to experience the wonder and perils of…
Hello fellow Polycounters! Some of you may have already visited the Hattery (kind of a stealth beta launch about a month ago), but I want to formally introduce it here and hopefully elicit constructive feedback as it grows. :) DotaHattery (http://www.dotahattery.com) is a WebGL-based website/webapp that provides real-time…
Hello everyone! I loved how my previous polycount thread turned out. Really helped me set up my goals and track the progress. So I am doing this again, with a bit more structure this time. This post is going to be pinned, so I will always see my goals and you can see the current progress. My goals for this project are: In…
Hello Polycount members! We have a new Master Class starting up very soon at ZBrushWorkshops.com that will definitely enhance your current artwork. Our upcoming Anatomy 2.0 Master Class is a very in-depth and focused curriculum that will enhance every persons knowledge and execution of anatomy no matter what skill level…
I have complety hard problem with normal maps. I ve watched a lot of tutorials and i dont really get it right. I hope someone can help me ;) Normal map from max http://imgur.com/rEi2K1Y&ylpxPgd#0 from x Normal http://imgur.com/rEi2K1Y&ylpxPgd#1 Some of my thoughts and questions I ve unwraped model in max, each uv iland( or…
Heya I'm working on a project for a client and we need someone able to do a clean retopology on several characters ( between 10 and 20 at the rate of 1 or 2 per month ). I will provide the high-poly for each character, and your job will be to create a low-poly version of it with a topology suitable for animation. There is…