Hi Dillon and welcome. Concerning the software you use, and please anyone correct me if you feel I'm wrong here, but I think it mostly comes down to what you know/what the studio you work for uses. I've not used much Cinema 4D but most of the people I know who use it work in advertising and digital media rather than games…
So first off, it's not horrible for a first attempt. I know it can be difficult learning on your own. I started teaching myself 3D about 3 yrs ago, and figuring out what you need to learn in what order can be tough. My first suggestion since you lack fundage is Mari Non-Commercial license. I forget what the limitations are…
Sorry AM, I just jumped in and didn't read everything because per was nonstop moaning about polycount etc etc. I find it a bit weird you're not getting any job, even as remote artist as a temporary state until you can find better. I understadn you want to be a character artist and only a character artist, (maybe i'm wrong…
Just a random thought: It might be better to aim ahead of your competitors rather than be content to catch up to their previous milestones, and simply lift pages from last season's Autodesk playbook. I actually subbed to Modo indie 901, because I figured that for that price, I could afford to keep it around just for…
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
I wish i hadn't broken my foot in 2, maybe i would have kept going to the gym after that incident i lost it all! i stopped drawing because of the depression put upon me by my superiors, everyone put faith in me becoming an Amazing artist so it no longer became fun when i started getting requests or the conversations about…
Polycount's Hamish Bode had a chance to chat with Paul Pepera, master hard-surface high poly modeler and Lead Mission Artist for 343 Industries. Hamish Bode: How long have you been involved in the games industry and what's your current role? Paul Pepera: I have been modding games most of my life but I got my first…
Hello Polycounters, Let's me introduce you a new tool , that's is currently under private Beta development If you are interested I am looking for Beta testers. The Toolset Description ZGameTools is an extension plugin for Zbrush 4R7. The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration,…
Introduction Hello everyone! We are a group of 14 students from Barcelona, studying 3D Design & Art for Videogames in FX Animation. We would like to share our new and last project. It’s called “Robots, Death & Venice”. We will keep you updated with the progress. We started the project around 15 April and we will finish it…
Since I've seen many people unwrap and texture every asset the same way and also used to do that myself, I want to share this tutorial with you how, and show how it's better to do it for large assets like houses. Especially in a scene that contains multiple assets. The tutorial consists of two parts. In the first one I…