I loved how my previous polycount thread
turned out. Really helped me set up my goals and track the progress. So I am doing this again, with a bit more structure this time. This post is going to be pinned, so I will always see my goals and you can see the current progress.
for this project are:In general
- Further develop the stylized character pipeline I have set up in my previous project
- Increase my understanding of UE4 by working more with its tools
- Develop ways to create appealing, yet cheap to produce art, as I am planning to go indie one day
- Develop a pleasing character concept through combination of 2d and 3d tools.
- Practice sculpting stylized anatomy and clothing
- Create readable and interesting stylized silhouette
- Create clean looking textures and materials that have procedural base in substance with a handpainted layer on top
- the character has to have idle animation.
- the character has to be able to walk, run, attack, sit, and jump
- add one blend shape to add emotion of anger
- create animation state tree to make all the animations work. In doesn't have to be pretty, but it has to work
- add cloth simulation to the belt end
- create toon shader in unreal and test it in combination with handpainted textures
- create the effect of stylized fire on multiple elements of the character.
- create the effect of fire shield spell
should be an artstation artwork of a mage casting the fire shield spell with as much of mid progress material as needed.
Main Style reference: giganic game art