3d rendered and Animated Custom Character Ether SwordsMen Took me some time to learn anatomy and design works to get this character modeled and textured started out with an Idea of a sketch and made this Render with a process, the work is very rough as this is a beginning render.https://youtu.be/XNk4uw5al-s
@tomatthefarm Welcome to Polycount. Consider checking out the forum information and introduction thread and the dedicated modeling question thread. If the legs of the tripod are supposed to be made from square tubing then the issue is the surface produced by the intersecting shapes can't be coplanar. The joint between the…
I'm looking for a 3d artist with good texture skills to help me create a few assets to pitch a side-scrolling mech shooter game. The assets I need include a capital ship and it's interior, a few units, and possibly a terrain environment. The assets will need to be extremely light with a large emphasis on texture work.…
Hey Sam, Im sure you have heard it before but great work! I have never seen work of this quality from someone your age. In general i think your models and textures are very good. i think the texture on the tank is very nice but you could improve it by losing some of the noise on some of the surfaces so that when you do see…
These are both great looking stylistically, but you have some inefficiencies such as too many edge loops and the second character has 1 too much texture sheet. Only model out and keep edge loops that benefit and define the silhouette. Try removing some edge loops and if they do not affect the overall silhouette of it, then…
Hi! When it comes to rendering your models from Zbrush or Mudbox for you showreel, which renderer is best to use and what materials? Thanks for the replies in advance! :D
@mantaskava Is this a wall sink? Some trades have very specific names for curves (so it can vary depending on who you're talking to) but the concave area where the wall and the sink meet is generally called a fillet. The convex areas on each side in the front of the sink are generally called rounded (radiused) corners or…