Hi All, Sharing a real-time render of a character I am working on. The coat is still a placeholder :) The hair are alpha cards made from zbrush curvetubes and manually placed in max. Skin albedo was authored in substance painter.
Hey Polycount, Finally getting around to starting this character that was designed by one of my favorite artists Marc Brunet. Here is my rough blockout (emphasis on rough). Hopefully I can do his concept justice at the end.
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
Started this during the The Monthly 'Newb' CHARACTER Challenge in April. Never really got to flesh it out til now. Thought I'd start a new thread for it since I was going to continue it. Based on a concept art by James Kei.
Ours work are in the process of complete. Tile: Characters- Girl- warrios- lever 01,02 Soft: XSi, 3dcoat, PTS Model : 2000 polys - textures: 1024x1024 pixel Thanks and hope you like it. Lever 01: Lever 02:
Good luck with your second year man. I graduated AIE nearly 10 years ago, and BY FAR the most helpful thing for me was posting on this forum. Not even exagerating. If I had to do anything different, I'd watch Zack Petroc's gnomon DVDs way sooner and do some life drawing classes. So you should definitely do those things…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…