I wanted some practice on the high to low baking process for a hard surface asset, so I went with a spark plug. It gave me the chance to model quickly and get to the baking step quicker. It also had a few different surfaces that gave me some more practice on material definition. I started by creating a clean version of the…
We've had a little project in the works on the side for a few months to celebrate our 15th year of orbiting this crazy internet. We wanted to do something different and something physical. We commissioned a commemorative artwork by Tim Doyle to honor the milestone. You can see the image here in the post, but we'll get a…
Shacknews took some time to spotlight Polycount and to chat with Adam "Polycount has been home to a large number of video game artists, both professional and amateur, since 1998. Like Shacknews, Polycount has deep roots in Quake. The site was once known as Q2PMP..." and more specifically Adam... "While his personal…
I know What a spec map does, but is there a good way to generate a spec map that I can work off of into a custom spec map. Is there a good tutorial beside the one here at polycount about specular maps. Thanks!
Hi guys ! I don't pos here very often but hey, everything has a start ! Looking for a project to train myself in high poly modeling, I wanted to make a weapon. So I chose the Spas12 because I love Half Life. I learnt a lot in this project, I made a lot of mistake I will take care if I want to make another weapon. It's…
Hey everyone, I have been working on this for a little while and want to get some crits. I am pretty sure I have some loops which are probably too tight and am in the process or hunting them down and changing them. This is going to be my first FPS weapon so I am trying to cater it as much as I can, but I am hitting a…
Back in the day, we did some concept work for what would later become XCOM The Bureau. These were a series of models that I made to pass over to the concept team. 2K sent over the original concepts for these guys and we were to create upgrades and add-ons. To make things easier, I did a quick model of the concepts so the…
So recently I've been trying my hand at making a low-poly (~6,000 tris) C17 Globemaster. So far it's gone pretty well with only one problem which I failed to see in the first place: The nose is looking rather jagged. If I try to tessellate, the windows of the plane end up being very round, almost like the plane has no hard…
hi , i'm vincent and a have finished my school right now. I'm 3D generalist This is my personnal sketchbooks 2D/3D. Need feedback :D I'm rigth now in internship at Cyanide studio France Thanks , spasm 3D: 2D :