Hey there guys, my name is Eri and I've been producing graphics for years now as a hobby. After playing Counter-Strike for a year, I think it's time I attempt at producing a skin. Please note, I have already produced three skins before. My idea for this skin is simple. The skin will be called Time Warp and will have a 70s…
I'm having a problem with importing into Zbrush from max 9, that I was hoping somone might know whats going on, or how to fix it? I've created a model with UV's in max, and have brought it into Zbrush. I've checked the UV's for overlapping in Zbrush, and there's 2 big triangles red triangles going over several parts of the…
We have some exciting projects coming up this year and we are expanding our character team. Currently are looking for passionate and experienced 3D modelers and texture artists who have worked on professional or high level indie titles in the past and can delivery assets that meet the quality standards needed in such…
I'm trying to figure out how other artists handle lets say just a simple prop or object that has its own unique unwrap. 1. High poly model 2. Low poly model 3. Unwrap and Pack UVs 4. Mirror symmetrical model details 5. Combine symmetrical meshes into single object 6. Unwrap symmetrical UVs that meet on an obvious seam line…
Hi everyone, I have some months of ZBrush experience and I am having a problem with the Polyframe I can not explain. Or maybe it is not related to the Polyframe, I really don't know because I can not find any problem similar on the net. When I display the Polyframe, instead of having the clean poly faces, I obtain this…
Hello, I'm having some troubles trying to use Quixel Suite on my home machine, and any help would be appreciated. :) System Details: * Windows 10 * Photoshop CC Trial * Quixel Suite 1.8 Steps: 1) Open Photoshop CC + Quixel Suite 2) Open dDo 3) Load Mesh into Mesh slot (.obj, triangulated) 4) Load colour ID (.tga) 5) Load…
The folks at Allegorithmic are ready to start announcing the Top 10 winners of the THRONE ROOM contest they held here at Polycount. It was a massive, massive contest that saw 500 threads get made and 111 entries submitted. For an environment art contest that is huge! Congratulations to all those who participated and…
I normally place a lot more information upon what we need and everything like about the game and so forth but if you choose to help with this project I will go over everything with you. But firstly here are some images already of the project and models that we have done for right now (Please keep in mind we started about a…
Hey Guys, We are a group of students from the university of applied sciences Darmstadt - Germany. We are from the third and fifth semester “Animation and Game”. We’re currently working on a 3D animated short that will use motion capture, named “My Precious”. Our team consists of 9 people and we’ll be working on the movie…
Hello 3D Artists! Here is my animated short film "Sugar - A Bittersweet Journey" (Production time about 4 years) The film on YouTube: https://www.youtube.com/watch?v=jWBTPynum1g Share the movie if you like! "Sugar - A Bittersweet Journey" tells the story of an extraterrestrial exploring the universe for sugar in order to…