Weekly? Update #14 Hey Polycount, A while ago @Mythran gave us some feedback on Strawhart’s trees, and I just wanted to update you all on where we’re at, and share a write-up we recently did on the problems with our foliage: “We spent the week overhauling Strawhart's foliage system after we decided that our current tree's…
Hi. Nice dragon. Stepping back from the topo for a bit. The dragon anatomy doesn't look right. Check out dog anatomy if you cant find enough dragon reference. The legs and toes need more attention. The topology for animation could be alot better for joint deformation. Polycount is always a weird question but putting polys…
... and tells me he has a serious issue he needs to discuss with me, and he said it needs to be resolved today or im out. So i begin to go through my head and think about what the heck ive done wrong,and then he asks me "wheres your belt" and i respond oh im sorry i accidently forgot it at home, and then i ask him what is…
kerchak is my new character. i'll be working on him trying to improve my workflow and skills. i'm trying to improve my hi-poly skills (most of my work so far has been low poly) and i'm not going to worry so much about polycount as i usually do. this will also serve as a sort of wip/production blog. i sketched him out a few…
Hi so I was wondering if someone can help me in creating a growing tree system/cycle inside UDK. A tutorial or a link would be most appreciated or at least point me in the right direction since I have little to no knowledge about coding stuff.I can pretty much only do basic Kismet like toggleable light, doors etc. and…
Hey Polycount, been lurking for some time, finally mustered up the courage to post. So I've been messing around with Zbrush for a couple of months now, doing mostly sketches and studies, so I wanted to try my hand at modelling a character to see what I have actually learned. So here it is: The model so far with some…
Folds In Tris Facebook page Hey polycount! its been a while! I want to share something that I've been working on for a while. With Folds In Tris(FITS) we've developed a Digital Clothing store that allows for modularity and customization while maintaining high quality assets for use directly in your AAA game/film pipeline.…
some character outfit ideas with hostile mobs for current uni group work. For the outfits I wanted to keep to the 60's time period that we had agreed on. the top one is for the protagonist's Uncle, however due to their character I need to make the final outfit more scruffy. The second image is for the protagonist, I tried…
I don't have any prior experience with the Volume Select modifier, and the Autodesk support page doesn't make it obvious how it would be useful in this situation. Could you give me a quick rundown of how it could be applied to this case? The printer I have does offer support structures (including "rafts"), but I want to…
i played ur game more than any other web games ! pretty awesome game ! here is my inputs and answers: Q1: yes, but is a hard to fire in those fortress ! in my opinion u could define a marker for grenade launcher, something like grenade luchers marker in gears of war ! Q2: i guess how it works, tesla grenade is a magnatinc…