In the spirit of the "less talk, more art" mantra, I'm just going to copy and paste what I wrote in GD... "I've been busy with school this past year and haven't produced much (any) art, but lately the creative juices have been flowing and I've decided to commit more seriously to my artwork. I think I may have been a bit…
G’day guys, I love all the art dumps I see here on Polycount and they have certainly helped me out. For the past three years I have been working on Warden: Melody of the Undergrowth and I’d like to give my own art dump back in return. Warden is a third person action adventure game harkening back to the days of the N64…
Hey All, NEW UPDATE: http://evolve3d.net/feature-speaker-hanno-hagedorn/ Exclusive! Feature Speaker -Hanno Hagedorn - Lead Character Artist at Naughty Dog- talks about what you can expect from his workshop at Evolve CG Conference May 15th -May 16th 2010... Register today! http://www.evolvecg.net/registration…
Hello Polycount! Just recently I decided to start learning 3D-modeling so I'm still a newbie. I'm using Maya 2012 and so far I've started off by getting fimiliar with the most basic tools like extrude, cut, merge, setting up image planes etc. 3 days ago I begun modeling my first "real" model which is a F4 Phantom. This has…
Hey there! Been a while since I last did a 3D Model but last week the want of doing something for Dota 2 got me back into it. So I decided to create a BKB sword for Sven. http://steamcommunity.com/sharedfiles/filedetails/?id=300848675 Screenshots: [IMG]https://dl.dropboxusercontent.com/u/17364025/Images/DOTA 2/Sven…
Hey Polycounters! Lately I had to do a lot of UV work and I'm not quite satisfied with my workflow. Usually I start with making my cuts and sews and then unfolding the model. If needed, I fix some shells and then let Maya Layout the whole thing. DONE. But at this point I've ran into 2 problems: * If I am working with…
Hey, Polycount! I'm new here and I'd like your help. :) Right now I am working on this girl, who is my first attempt at a human game character. I crave any critique that my fellow game devs and 3D artists can provide, so if something sucks, please be brutally honest! My overall goal is to create a character who is a "real…
Hi polycount. I learned to model on 3dsmax (and a little gmax, back in the day) and while I'm fairly literate in a lot of 3d software, I've always come back to max for modelling (because of the tools) and UV mapping (mostly just because I'm used to it.) However, I work for a fairly small company right now where I have some…
Quick introduction: Hello, it's long past due that I sign up to Polycount, but a problem I'm having has made me finally do it and I know no place like Autodesk forums or something will solve my problem. Anyway, I'm trying to create a set of first person arms and not having too much rigging experience I've ran into a…
hey everyone! first post on polycount! i got a lil problem with mentalray here... to be specific i think i've isolated this problem to the Arch and Design shader only. i discovered reading EricChadwick's tutorial on normal maps that you can have great results when baking a highrez model on a lowrez geometry that contains…