Using tris doesn't change a thing unfortunately. But I asked in the technical forum and MrNinjutsu found the problem : the mirrored UV's have to be offset by 1 out of the UV square. I tried this and it works fine ^^. Jinn15 : I agree with you for the axe. I will only bake one blade to take less UV space, so I guess I will…
Kat, the colum is looking good, as for the barrel and such I agree that it isn't looking quite correct, having it within a game engine will really help in figuring out any problems. As for the grenade, you arent pusing out the little pinapple parts as they feel quite shallow. The textures all need to be pushed but…
oki.. back with another update (hope im not boring you guys ) @ makova: tnxs Anyways. Here i have tried to work on the things Rage pointed out. Stance - straightened him up abit and tried to achieve a more dynamic pose. pulled arms back abit and pulled his chest out. his original stance came from my crappy modelsheet..…
Hi to all the Polycount community! I juste created a forum account, but I've been hanging around for few month now. Unlink most of people here, I'm not an artist and I'm not actually working in 3D/video-game industry. I'm pretty far from this field to be honest since I'm trying to finish my PhD in biology. However, I'm…
Hi everyone! I hope someone out there may know how to solve this! I'm facing an issue while trying to bake a high poly to a low poly in Maya 2020.2. I tried to use the Transfer Maps and output a Normal Map, but everytime I bake the UVs seams and the edges become visible on the low poly - screenshot attached. Both my high…
I am getting these thin seams on my normal map where the edges are. I read this thread on what seemed to be the same problem: http://www.polycount.com/forum/showthread.php?t=73593 but I stilled haven't figured it out. I tried giving the hard edges a bevel, but that made it worse because the new black seams appeared where…
Hello everyone, I have this strange and annoying problem with 3ds max. I made a high poly model on Zbrush, I finished the retopology and then exported it to 3ds max as an obj. Everything was just fine, I had already unwrapped half of the things when the problems appeared. When I tried to continue with the unwrapping, I…
We are creating an open-world game inspired by cyberpunk, religion, and existentialism, with a strong narrative and a unique setting. The game takes place in Eryndral, a country devastated by the War of the Four Skies in 2046, where nations were forced to merge and society is dominated by corporations controlling…
This project was created mainly to practice making trimsheets as well as creating something that looks nice and inspires me , after a lot of research my pick was Jaipur city palace door , i wanted to make only 1 trimsheet that includes as many details as possible to see what i can build with it , i started modeling the…
Zbrush indeed, as for building the low before the high I realized when you said it that's probably why it's taking me so long to finish this piece. As for the sloppy look overall I could only get it to 6mil poly's on this comp, if I could get one more level (i tried - 24 mil poly's won't run) then they would probably be a…