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Seams on normal map where edges are.

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CDeniz polygon
I am getting these thin seams on my normal map where the edges are.

I read this thread on what seemed to be the same problem:
http://www.polycount.com/forum/showthread.php?t=73593
but I stilled haven't figured it out. I tried giving the hard edges a bevel, but that made it worse because the new black seams appeared where the new edges are (1 seam before bevel,, 2 seams after bevel). I also tried spitting the uv's,,, not sure I did it correct though. After I split the uv's am I supposed to separate each face and space it out?

I am using xnormal to generate my normal map from a high poly sculpt. I tried with padding (16 pixels) and no padding. I also tried with 4x aa. I also have to edit the cage in xnormal because some parts of the high poly are visible over the low poly.

Is this a problem with my geometry? Or with my uv's?
2hi8bo6.png
Im still new to all this, what's the workflow for uv mapping? Should it be one giant piece unwrapped or small islands of pieces?

Thanks guys.

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