Hi peeps! My name is Luis and I've been part of this community for over a decade! I previously worked on 'The Witness' as an artist and for the last 5 years been developing my own project called Twelve Minutes. We are close to wrapping up the project but need additional help on creating characters and environment art.…
Our next workshop is ready to launch. This time we are inviting back Kekai Kotaki. And for the first time in Singapore, the awesome and bad-ass concept artist, James Paick. Hope to see you guys in February. :) More information can be found here.
Hello all, I'm currently working on making a hoverbike. I finished the High poly version of it, so it's ready to be baked down ;) But i'd like to get some feedback from you guys on how to improve the design of this hoverbike. Are there things that will give me problems if i want to make a normalsmap from it, are there…
Hey guys, Megaman Legends is one of my favorite old games and I've been wanting to do a modern version for awhile. I'll be using the concept created for the cancelled megaman legends 3 as a guide, but adding more detail as I go. I started a sculpt in zbrush to lock down my proportions and I'd love some feedback on that.…
So the new age of gaming is upon us, and I wonder what budgets we are looking at. Suggestions? -Polygon budget for 3rd person action game with lots of enemies. (A bit like Warframe) -Polygon budget for 1st person multiplayer game (Budget for 1st person weapons, enemies, and other player models) -Polygon budget for 3rd…
So I checked around and for a first person model for this gen, or something held close to the camera, this isn't ridiculous, but I unified the topology, and made the tri count much more consistent in terms of silhouette support. knocked off 500 before unwrapping and doing a test bake. Going to have to add some of it back…
Note: For some polycount forum issue we can not attach any pictures or headers into the post, no matter what method we use. To see the overall progress and look/quality of the content we are producing; please check the links in the post below. ABOUT US We are a small team working on Edge of Chaos, a next gen low-fantasy…
I've been a long time lurker on this site so I figured I would actually contribute and make a post. I've spent the last couple weeks doing some speed modeling challenges to test myself and now I'm going to start tackling an environment. I haven't decided if I want to use UDK or the Cry Engine but I'm leaning towards the…