Some feedback - I'll try not to sound like a perfectionistic, nagging old hag: The UV layout could've been optimised by quite a lot actually. Check the picture here: http://img801.imageshack.us/img801/6889/e00c.jpg The yellow, orange, magenta and rose shells are identical pairs, and thus should be flipped/mirrored and…
Hey Polycount, My name is Casey and as the title suggests I am in search of a fellow artist who would have interest in joining in and working on a project with myself and my programmer teammate. Just to put this up front, this is a side project we are working on in our free time it's still early in it's development, we do…
Hey, Jimi! Welcome. Ok, couple of things that i can say you can improve: You can significantly optimize your low poly models. Some things, like the bullets: you can eliminate some loops at the round part of them, while still mantaining a good silhouette. They are small, and you can get away with less "roundness". You can…
Vincent Joyau - along time member of Polycount - recently shared with me some of his creations for Bioshock 2. Primarily he was tasked with creating the weapons you as the player would use in Bioshock 2. Additionally, he was responsible for some attachments and a few modular environment bits. What a perfect combination to…
At the request of a Steam friend I have started working on my first v weapon model of a M1911 colt pistol. Big part in thanks to 3DLees great thread (http://www.polycount.com/forum/showthread.php?t=122581) I have come up with a peliminary mesh I am pretty happy with but I would like to clarify a couple of points and maybe…
I've seen laptops for ~1200 euros (and that's including 16% VAT) that come with a better CPU, more RAM (compared to the cheaper Sager model), more HD, etc. Only the graphics card isn't top of the line but rather average (X700s and 6600GT/6800s these days, always a generation behind the current stuff) and the screen is…
Hi there, I got a question on how to go about getting the UV's for a "complex" object to resemble the 3d model as close as possible. As you can see in the picture below the "railing" consists out of 3 parts: 1. The pillars (red lines) 2. Squares to support the pillars (blue lines) 3. Main support ledges (black lines) I…
Todays fine frenzy of interesting-stuff-we-know-you'll-dig comes straight out of depths of Youtube & Vimeo. From a master sculptor, to some crazy perspective, to new music today this mornings post is chalk-full of goodness. But you'll have to jump in to check it out! Philippe Faraut Sculpting master Philippe Faraut shows…
Trying to bake my first hi poly to lo poly sculpt normal maps and things are coming out wonky. I made the low poly mesh by remeshing it in Instant Remesh, and then decimating it further using a Decimate Mod in Blender. It's not pretty topology but it was a fast way to do things and I've seen similar things done online etc,…
coming togheter nicely! I think the shape and silhouette of the sideview is what could use some work. i would try get him into a more dynamic pose. As suggested, get some angle on the belt, tighten it up so you get a bit of an arc on his back. Pull the legs back a bit and add som mass to his lower legs here's a quick ´n…