First time posting, please visit the artstation link for the wireframe and more detailed pics of the mesh itself. Thanks! A wall for a modular building inside of UE5: https://www.artstation.com/artwork/kNbbDx
Okay, in the end, the Morph Targets plan for that project didn't happen. However, I've been working on them and facial expressions separately. So far, I've managed to figure out how to import/export the Blend Shapes into UE5. I also keyframed an animation that cycles through them all in Maya. That animation works no…
Atlasing isn't so important in UE3 compared to UE2. It doesn't improve the framerate much to have multiple meshes on the same map. It's only important to put individual meshes onto the same texture. Not to group multiple meshes onto the same bitmap. So if you have 4 objects it's just as fast to have 4x1024 than 1x2048.
Good day. I am trying to get my renders set up like I normally do in Maya with the Physical Sun and Mia Materials. In Maya I have control over the 0 and 90 degree parameters of the BRDF. So I can fine tune how strong my reflections appear at glancing angles etc. How do I get this control in UE4? Do I have to use Fresnel in…
I'd love to use this. It looks like Osman's site is down so I'm not sure where to get his BP, but the video demo looks good. I've been struggling a lot with UE4 lighting and trying to figure out how to get something that looks the way I want it to using their tools. Nice thing about marmoset is it's very easy to understand…
Hi everyone, I would like to share with your guys my latest personal project. Any feedback or suggestions are welcome!! Tibet: The Trip of Holy Light Environment Art with UE4 (Final) https://www.artstation.com/artwork/B1OYBA The goal of this project is to create a Tibet environment art in realtime in the UE4 in 15 weeks.…
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…
Hi everyone, Since I got access to the UE 4 beta I've been itching to try it out. To that end I've ported over some UDK assets for a small scene. It's mostly to try out UE 4's features but also practising composition, lighting and post so to that end, all feedback is welcome! It's a very loose adaptation of this piece of…
https://www.youtube.com/watch?v=he92yLr1OjI Hey everyone! The Sushi Ben VR team is looking for
additional UE4 artists and designers to help out with production. We have a
full team and are just in need of these last roles to work with us in Unreal. ABOUT THE PROJECT: Inspired by the game director’s experiences working at…
HLODs should solve this problem since they merge actors at runtime. in ue4 this was wonderful and you could see what was happening and control the way it behaved. in ue5 you can't see what's happening or control how it behaves yet but it does still work (assuming you dont run out of memory while building them and if it…