Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…
I have a few of beauty shots of the Brawl trophies for your perusal. As well as a bit of information as a lot of people have inquired as to what these are. They are 3d printed in a hard thermal plastic. It's similar in properties to the stiff plastic parts of a PS3/Xbox controller. They are not very heavy and will break if…
I've been working on a personal project for awhile now but now I have reached a point where I have no idea what I'm doing. I'm a big Metal Gear fan and there's a Metal Gear Risk board game that I want to upscale to a war game scale for my own personal use. I've worked out just about everything except the miniatures. My…
Hi Hi, So i recently put a post in general asking for advice as to how to go about starting to learn about hand painted textures. The advice that was given was pretty much to just get started and post the results on the P&P page for feedback. Well, here is my very first result. It's still nothing like some of the other…
I'm not sure if the micron measurements takes into account the size of the filament as it comes out of the nozzle. There wont be a point in going too low if the plastic itself is going to come out larger than the layer. As for the price, there are other factors involved. I can't speak for the quality of the parts or how…
Hey Everyone! Some time ago I created a series of mini trains for 3D printing in my free time and it was a ton of fun! You can read a bit of backstory about that here: Or check a few more photos here: Artstation Album Few weeks ago during the 2022 Game Industry Conference I had the chance to look around at the Poznań Game…
Hello everyone! I have this project which includes utilizing vertex colors to drive the shaders I have in unreal. My current solution is to use Maya to apply vertex colors and import the mesh to the engine. My problem though is I hate having to go back and forth from Maya and UE to adjust colors. I feel like this can be…
TrailArc.cs author: Nick Gronow (Stick) using UnityEngine;using System.Collections;public class TrailArc : MonoBehaviour { int savedIndex; int pointIndex; // Material - Particle Shader with "Tint Color" property public Material material; // Emit public bool emit { get { return Emit; } set { Emit = value; } } bool Emit =…
Adam, http://udn.epicgames.com/Three/MeshPaintReference.html It goes over mesh paint and what all the knobs do. Another great thing is that you can also paint colors into many meshes at the same time, making it a great tool to punch up the lighting and unify the scene with subtle colors. Paint a dark color around the base…