You can make variable shaders in a game engine too, especially if its have node based material editor.I mean for example UDK can clearly and easily do this. About your material definition: i would like to see more like stuff like this-> http://www.mdukesphoto.com/New%20MDUKES%20PHOTO/BMI-rusty-barrel1.jpg…
That sucks casey. Count your chickens though. You could be a lot worse off. As I'm sure most people here have too at one point or another in their lives, I studied various martial arts back in the UK, and even the toughest, scariest south London street savvy 6th dan uber nutter bastards that I knew will tell you to just…
While I certainly like the idea of games being made that challenge peoples ideas, as I think thats one of the better things that art can do. However at the same time I can't help but feel like they're just using that as an excuse for a bad joke. I think I read that guy made the Columbine game while he was still in…
Hello! I'm on a personal challenge where I have to make 9 busts, most of them are going to be sculpts with polypaint. Critiques are much appreciated :) Finished pieces [9/9]: Buuldron Spineblade [ Concept by AJ Nazzaro ] [ More images ]…
UPDATE OVERVIEW TIL JAN-22-2014: Hi there! This year I want to focus a bit more on my sculpting skills, I get the shapes correct mostly but aint that fast or detailed yet. So being a fan of the boardgame legacy: testament of duke the grecy. I thought doing busts for all the player characters to then 3d print and use a…
Hey guys, So I know there are already a few of these floating around, so I figured I would add mine to the fray. Here is a Eddie bust test I've done for a character position. Didn't end up getting the position, so just posting it here to pimp and get critiques on it. Looking at it now, I'm seeing that the head is seeming a…
Here is the final textured game res Dracula bust. Hi res sculpt in Zbrush (see earlier post) re-top in Zbrush and Max. Rendered using VRay in Max. The goal with this personal project was to make a stylised, non-photo realistic character. There are no photo sourced textures on this chap. It's all scratch painted. I wanted…
Hey Polycount! I'm honored and lucky to be part of Lee Devonald's @almighty_gir Summer Character Workshop! A few of us are starting a thread on the forums so you guys can view/learn/rip apart our processes as we go along. Check them out here: Lee Devonald - Swordswoman Tom Lishman - Nemesis Demon Sanna Kempe - Swordmaster…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
Hey everyone! I'm new to polycout, first time posting here :) I'm currently doing the bronze edition of Dusty Notling's character course. I have the basics of my sculpt finished, just need to finish the hair and tidy up the face a little. Then I will retopo in 3D Coat and begin modeling the armor in Maya. The goal is to…