Hey everyone!
I'm new to polycout, first time posting here
I'm currently doing the bronze edition of Dusty Notling's character course. I have the basics of my sculpt finished, just need to finish the hair and tidy up the face a little. Then I will retopo in 3D Coat and begin modeling the armor in Maya.
The goal is to have a hand painted sci fi bust, low poly in Sketchfab.
If you have any critiques for me I would REALLY appreciate it! Thanks.
Replies
Keep pushing. I'd make sure your edges (like the eyelids) and "shapes" your forms make are as clean as possible. Smoothing it out at a lower subdividion level tends to help with that.
Do you have a concept or sketch of what the rest of the bust is going to look like?
https://gumroad.com/l/de_hair
https://www.youtube.com/watch?v=KyH5yGJG45k
I can't say I'm experienced with sculpting human form in ZBrush, but I do think your Subdivision level is way too high at the moment; you've got over 15 million Polygons in that scene! =P
You don't need anywhere near that much geometry unless you're doing high resolution detail (such as sculpting the pores/crevices in the skin). I assume you won't be doing this though, as your style feels quite Pixar/Disney, wherein all the attractive characters have very smooth, clean skin (without any surface noise.)
Silhouette looks good to me (the side view is nice). Her cheeks feel a bit lumpy and I think you'll find these much easier to deal with on a lower SubD level.