I haven't used Z for 5 years so this info might be incorrect. Depending on what you want the end model for, the first thing is to set up scale between Z and yr 3D package. You do that with the start cube. Just GoZ the start cube to yr 3D prog and play with the export settings till it is exactly perfect. If GoZ isn't…
Hi Guys, Doing a quick survey for a prototype at University; not much too ask - but would really appreciate if you guys could just give a few quick responses! --- Q1 - Which Game Engine (of the three) do you feel offers the best visuals? 1 - Unity 2 - UDK 3 - CryEngine 3 Q2 - Which Game Engine (of the three) do you feel…
been asking around everywhere...searched all of google...I can't find anything or anyone that knows how to do this...so I turn to you guys... I'm trying to create a ruined building for my ut2k4 map...keep in mind these buildings are being viewed from far away in the distance and no player will come close to them...usually…
Thanks for the responses everyone! Thanks Eric! :) That's a great point and it’s something I am learning now. On a positive note, I am having a lot more fun now that I get to work on my own things, even though I am making negative money doing it lol… Zetheros, I still don’t know how bad it is. I just interviewed for a few…
Hello. I want to introduce you the "Old Fund" location, which is based on the principles of material layering in Unity. On this work we wanted to check how convenient it is to work with a material layering shader from the Allegorithmic, and the result was impressive. Due to these technologies, the work has turned out to be…
To ask in such broad terms might not be good but I would love to know how to go about starting to create something similar to what's in these pictures since they are such big goals for me. Especially the character modeling is something I would love to get right down pat! Also, is it possible to achieve results like this…
I have just defended my Master's of Fine Arts Thesis entitled: "THE ADAPTATION OF 3D VIDEO GAME PRODUCTION TECHNIQUES TO THE 2D GAME PLAY MECHANICS OF THE BEAT-EM-UP GENRE" Gotta love mouthful titles to academic papers. Anyways I made a 3d Beat Em Up from scratch. I handled all the Art assets (with a buddy doing some 2d…
So I can't for the life of me figure out what's going on - Modeled a simple high poly cylinder and low poly game mesh in Maya 2015 and 2016. Exported and baked as usual in Substance Painter and Xnormal; I'm getting stepped artifacts in both programs. It looks perfectly fine in the substance painter viewer.. have a look:…
I know that this post is old. But if it helps you, for pixel art painting in substance painter you can use the PIXEL8R paid plugin by ActionDawg, it is very versatile and you can even make pixel normals with it. A lot of games are currently using…
HI, I'm creating pistol referencing on Bioware's concept art. Using 3ds max, polybump, cryengine 3. What do you think so far? Pistol has around 7k tris. I wanted to be detailed. It's for portfolio purposes so handgrip is more detailed than it should be for a game. I'm planning also sculpt some details in zbrush and rebake…