been asking around everywhere...searched all of google...I can't find anything or anyone that knows how to do this...so I turn to you guys...
I'm trying to create a ruined building for my ut2k4 map...keep in mind these buildings are being viewed from far away in the distance and no player will come close to them...usually what I do is take a basic shape such as a rectangle...make that as my building...then create a random shape with the line tool...extrude it...duplicate it twice or so...then use it as a boolean to hollow parts out...it works great for the most part...here's a building I did:
http://www.pointless.binaryoverlord.com/building.jpg
but now I want to create a more complicated building...in this building I took a cylinder...deleted the other half...extruded the flat side of it...and made it all from extruding and so on...but when I do my usual boolean thing I can't hollow anything out...it just like punches a hole in it but doesn't create any more polygons...here's a pic:
http://www.pointless.binaryoverlord.com/building2.jpg
what am I doing wrong? is there another way of doing it?
Replies
In this case what you could do is (if your mesh is an Editable Poly) - create a new polygon using the vertices that the boolean has created in the shape of the hole, then select the new polygon you just made and Extrude it inwards, then just delete a few verts or move them around inside to make the hole a little less "regular".
Also it's useful to know Boolean operations often leave weird stray geometry - vertices and edges that shouldn't be in the mesh, or that can be removed without affecting the look of the model in any way. Always check for duplicate vertices on top of each other, or weird tiny polygons after performing a boolean operation. If you get rid of those your meshes will be more optimised. However sometimes the booleans work fine and don't leave any messy polys lying around.
MoP
http://pointless.binaryoverlord.com/woot.jpg
brings a tear to my eye when seeing smoke and flames comming out of it
As ar as the question goes, the "cut" tool in editable poly mode is quite good for this kind of situation. You can cut the faces any way you like, while keeping an eye on the edges for mishaps. After that, you can extrude the face inward, or delete it and extrude the edges manually.