http://blog.us.playstation.com/2008/05/15/grab-your-bolts%e2%80%a6secret-agent-clank-has-gone-gold/ Should be up now. I actually worked quite a bit on this level. Game should be out in mid June-ish depending on what part of the world you're in.
Found another concept which I took a fancy too, by Dead Mellotron http://gorillaartfare.com/wp-content/uploads/2008/05/bfogunnercharacter_nq72.jpg Only focusing on the top half at the moment, not sure if I'll bring in the legs, might just make it a bust type piece. Texturing to follow. Any thoughts?
I started a new project I would like to share with you. Based on the Spider Mech 05 concept of @Stinger88 I'm going to create a 3D model. https://www.artstation.com/artwork/lEGa5 I'm planning to use Substance Designer and Painter as an exercise for the texturing. C&C is very welcome!
http://www.cnn.com/2005/SHOWBIZ/TV/05/24/obit.morris.ap/index.html For those of you that never watched The Andy Griffith Show, Ernest T. Bass was by far one of the best characters on the show. I was never really a fan of the show unless he was on, to be completely honest.
Ah thank you, i didn't see that on the wiki. What do you think about the latest GMH release? Does it use the same techniques? it looks about so. Except easier. http://www.polycount.com/2015/05/13/gmh-2-6/#more-16502
Check out Kingston... I believe he is/was a tutor at FZD. Anyhoo, you just need a glue gun, junk parts and spray paint....Have at it! [ame]www.youtube.com/watch?v=etweVuOuazI[/ame] http://nuthinbutmech.blogspot.co.uk/2013/05/kit-bash-model-step-by-step.html
Cool man. I don't think so, I left there about 2 years ago (Feb 05..I think) but the names sound familiar. I was on the cert side rather than play testing side...I think that side had a little more fun
YAY heres some pics that were floating around from "actual transformers" wish theyd kept it retro, i hope optimus is still a bad ass and isnt betrayed by the movie makers http://www.leftlanenews.com/2006/05/31/new-chevy-camaro-to-star-transformers-movie/ http://www.cinescape.com/0/editorial.asp...mp;obj_id=51397
Hello everyone! I would like to share my latest perosnal project. I made it to practice hard surface modeling techniques. 15k tris and 4k texture. Made in 3dsMax and Zbrush, textured in Substance Painter, renders are from Marmoset Toolbag 3. Concept made by Shantaram 05: https://www.artstation.com/taramshan Hope you like…
WIP 05 I think I am close. I know the silhouette is still not super crazy, but I hope the artists on the World of Warcraft team might see this silhouette as serving a lithe and nimble figure isntead of the player armor sets of huge and epic. Am I ready to go and sculpt, Polycount?