I was hoping someone could help me with a material I'm trying to make. I'm trying to make a stylized wall material of Santorini similiar to Overwatch. Below are my references: I'm having trouble getting that up and down shape going. Basically I want an up and down slope like rolling hills that will basically be the plains…
So as per suggested in a previous thread I found and looked at this overwatch character. The place I got it from said it was an original from the game but when I looked at the model I noticed that it's broken up into pieces. So things that would make sense to be disconnected, are disconnected such as sachelm helmet, armor…
Hello Polycount, For the last few weeks, I have been working on a project with
the goal being to recreate one of the Martians from Mars Attacks! in an
Overwatch influenced art style. The final product will be a game-ready character
model that has been textured, rigged and posed. Currently, I have been working
on the high…
I really wasn't going to start a thread for my first Cryengine project but then thought that well, it couldn't hurt to get some genuine feedback as I go along - so here we are! So, first time using an engine and we will see where this goes. Creating an environment that is influenced by the like of Gigantic and Overwatch…
As far as im concerned it is agaisnt ToS to modify or misuse game's content in any way. Which is why you can't make your Overwatch figures and start selling them or ebay, or why you can get banned for modding your games. Of course, this isn't always case and there are companies like bethesda who base survival of their…
Really cool idea! On the ult I'd recommend having the legs move out a lot more, right now it looks like a run. Maybe taking a look at Lucio's animations from Overwatch would help? For the attack frame- I think it would feel better if she started the antic midway through the translation and as she reached the end POW that's…
Sirlin Games is looking for a Concept Artist for short-term contract work for the "Fantasy Strike" fighting game. We need 7 stages with props concepted & illustrated. The game's style takes inspirations from Overwatch/World of Warcraft/Guilty Gear Xrd style, so a stylized portfolio is highly preferred with examples of…
Hello everybody! I just had my first 3D class in prop modeling. This was my final I submitted for the semester. It is my take on Reinhardt from Overwatch's Rocket Hammer. It is entirely modeled in 3Ds Max. I plan on retouching this when I have my first ZBrush class in the Spring. I based my design off this concept, then…
Hey everyone, im currently working on a huge overwatch fan character project, im looking to build atleast 4- fleshed out characters one for each role offence defense tank and support. This project i expect to take a couple of months because i plan to put this into my portfolio, Feedback for anything i do is very much…
Ok working on an overwatch style environment. I am lacking experience with high end foliage/organic lighting and materials, so here I am. I will also be doing all the texturing in substance designer despite it being stylized. I'm already a decent amount into the material work, but haven't started on the actual environment…