what? download mzpRucksack.mzp download link ________________________________________ original first message: from my last GUI research in the texTools thread this little project evolved: What is a *.MZP file? NZP is simply a zip archive but renamed to MZP that can be evaluated in 3dsmax (e.g drag and drop, or run script).…
So, this really depends on the software you're using. Zbrush for instance doesn't really use the GPU, so a faster CPU and more RAM would be a big benefit there, same with baking in xNormal (unless you use the cuda baker). UE4 or Marmoset Toolbag stress the GPU heavily on the other hand. Looking at your system spec, the…
Okay so I finally got something that kinda works. Yet now I have different issues.....ugh. So turns out there is no tessellation on by default for the "metalness" material in Unity? Who knew? How to turn it on!? Heck if I know. Google wasn't much help either. Anyone have any ideas? (looking at my last video above…
Since my last update, I have been working on the couch, table, and chair for this scene. At this stage the table is more done than the couch or chair. I might go back in add some dings and scratches to the couch but I haven't made up my mind yet. I might leave the chair as is without adding intricate detail since most…
I can understand you would not like people tearing your work apart after spending alot of time to getting it look nice but even if you don't go back and fix peoples critiques you can still learn from what people think for future projects. I'll dot point what I do or don't like, feel free to take or leave what you will. -…
there is some weird stuff going on with those meshes. post wires please. it seems like You're not using (or using incorrectly) meshsmoothing in those HighPoly models. Go and look up subdivision modelling on that subject. regarding those ingame models: ] the roof. first of all dont save up so much on those polys. model the…
I will be 100% honest with you. Looking at your past work and this pistol as well you really need to focus on the the basics. Especially the pipeline to creating a model. You want to test out an AK 47, but that is a very hard rifle to model as it has organic curves. I would start a new project and follow a correct…
@goldfarb : thanks ! I appreciate the offer for help. At the end of the day, the point I am trying to make here though is that SideFX shouldn't wait for potential users to come to them - they need to be proactive about showcasing and supporting their products. And there is no need to be as big as Autodesk to do that (as a…
Sure, why not Software: Maya 2010 Mudbox 2010 UVLayout xNormal Crazybump Photoshop CS4 BodyPaint UDK Marmoset Toolbag Workflow: (1) High-poly modeling (Maya/Mudbox) I usually work towards a mid-poly model that smooths well which I'll continue into a high-poly version, and optimize manually for the low-poly. I normally…
He's talking about lighting techniques in rendering engines. Ray tracing is when the software emits photons from the lights in your scene, bounces them off the objects and into the camera to simulate real world light physics. AO stands for Ambient Occlusion which similar is to ray tracing, except the photons are emitted…