Leading Developer in the Southwest seeks an Environment Artist for next generation platform PITCH Leading game developer in the Southwest is seeking an experienced Environment Artist with the ability to create believable, gameplay-rich worlds in a variety of styles. They are currently developing a multi-platform project…
I don't think we have one of these threads. Sometimes you find something stupidly cool and you gotta share, right? I just discovered an option; no idea how long it's been there or how long i've ignored it. Maybe you have too? Under manipulators, "Reposition using middle mouse button" auto-snaps the gizmo to wherever you…
Hi, this is something not related to games, but I hope some of you wizards can help me anyway I am making an animated creature in Max for rendering and animation, and it is the first time I am going to use vector displacement maps for that sweet extra level of detail and its ability to render overhangs. I have some…
Hi all, This is a character i've been working on in my lunch breaks for a while now and I'd love some feedback. Scarlett is a character of my own design, but inspired by the many famous women out there with big guns, spunky attitiude and a healthy disregard for explosives. Scarlett is a game res model though I admit I…
Hi i am having a slight issue i have tried to fix my self for few days now with trial and error with no solution and would be grateful with someones insight. the problem is - iam trying to export a displacement map (settings Attached) but it is smoothing out my details for some reason. the closest i have got to fixing this…
Lionhead have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Junior VFX Artist to join their team on a long term contract to work on a cutting edge, genre-defining new title. The…
i would suggest not to bake normalmaps inside zbrush, it doesnt handle normals well, whats its native tangentspace anyways? whats your target engine to present the asset? dependent on that there are a bunch of options. say you wanna present in unreal or unity, you can use dedicated bakers such as marmoset toolbag, or…
Well to be fair, while the OP is obviously not dealing with print media, "dot per inch" and "pixels per inch" are still very relevant (and imho interhchangeable) terms when dealing with various phone/tablet displays. So sure, the dpi value in the metadata of the file *is* irrelevant, but as a concept in this context it…
Thanks, this is a good suggestion but it introduces dependancies (MentalRay and a third-party plug-in). I managed to get TURTLE to render out good results but it required quite a lot of reverse-engineering. I went through the MEL-callbacks via the Script Editor, looked up the MEL-scripts and found the final command that is…
For software introduction: Digital Tutors Digital Tutors offers a lot of intro DVDs to most software. Things are well explained and no step is skipped. It's "follow along" training. For techniques specifically relevant to the game industry: 3DMotive and Eat3D 3DMotive and Eat3D are more well rounded, they skip a lot of the…