Hello professionals at polycount forums. I am working on some games to build up my portfolio. I am no good at 3D Modeling or Animating so I purchased an asset off of unity asset store and tried using it in this asset: https://www.assetstore.unity3d.com/en/#!/content/15552 Also this is the character pack I bought:…
Ah that seems good, just need to get help on a website though im not really good with making those. About GLR, YES that is one of the main problems i have with the course, they only teach how to do it all but not a single thing is spend on teaching what polycount certain types of models should have and what kind of texture…
yeah this is a good thread i was gona say the same thing. a bit of advice for frozencore, use transparencies to line up your model and your references, your eye is not skilled enough yet to guess or w/e. just practice getting the individual forms as close to perfect as you can get, if your going for realism. if you plan…
Hi guys! Okay, so I'm doing a real rough and tumble foray into environment art again. You know how, at least before at some point, you feel like "I know my Maya, but I'm not entirely confident about doing something complicated/something I haven't done before?" That'd be happening. Now I personally have a vague idea about…
Hey All, I've been working on this gun model for a short while now and have reached a wall, I was hoping to get some reviews on my progress thus far and any help would be much appropriated. Thus far I have been focusing on the silhouette of the gun more-so than worrying about chamfering the edges, I figure before I move…
Hey everyone I'm a mapper from doom 3: Phobos. We are currently looking for modelers to make map probs for our new areas. Our other modelerr is working on charecters so he doesnt have time to work on both. We are looking for a guy that can design, model and texture probs like, doors, crates and other map stuff. We just…
This is where I come to be inspired and imagine what I can eventually become -- a much better artist. I've been using Maya 2009 Unlimited on my laptop [windows xp] for 1/2 a year now. When I smooth some objects my laptop struggles pretty bag with them. Like a rail model [rifle foregrip] I saw someone else do I pretty much…
Ironbelly is expanding again and we are looking for passionate and experienced 3D modelers and texture artists who have experience creating assets for Unity and/or Unreal. We are a very well managed, established team with a great and long standing reputation in the indie dev community. As such our clientelle is strictly…
Hi Folks, This is New Horizon, from The Dark Mod for Doom 3. We have based our mod on the Classic Thief series, mainly Thief 1 and 2 as they are by far the best of the series. For those who don't know, we are taking a slightly different approach with this mod. We are not making a campaign, what we are doing is putting all…