I'm learning about the render elements options in 3ds max which can do things like output images with Z depth information or material IDs. Is it possible to extend this functionality in any way? I'm trying to replicate this technique for creating pre-rendered 2.5D game assets with depth and lighting information: [ame="…
Hi Folks I'm getting my head around Max's render elements. My scene background looks fine in the whole render (image 1), but when I isolate the background render element (image 2)... there are some unusual colored areas :poly141: How can I eliminate these odd splotches? I'm using an HDRI image directly in the Render Setup…
Is there a way to separate a mesh with a lot of unconnected elements like in Maya in 3dsmax?In Maya, u have the separate and combine buttons which allows u combine selected meshes or separate a mesh into separate parts without clicking on each individual one. I am aware of the detach and attach tabs, but these require u to…
Hi again My Render Elements beauty pass (image 1) seems to look unusual, it resembles a reflection pass. :poly142: I thought it would look more like a complete version of all the elements (image 2), am I wrong in my understanding? :poly124: Thank you! :)
I'm primary a 3dmax user, but I've been using Modo recently and found the Action centre, Element to be invaluable when creating complex hardsurfaces. Is there any script or method I'm missing , for 3dsmax, that would allow me to quickly select subobject elements and then tranform them using another subobjects alignment?…
Hello everyone! I am currently writing my bachelor thesis at the University of Skövde in Sweden and right now I really need your help! In my thesis I study the viewers opinion on different elements on game covers. Therefore I have created a survey that contains one game cover made in three different versions. In this…
Hey polycount, I realize I should have done this sooner, but I made a video game called Homeland Elements of Chaos as my Senior Capstone for the Fall 2011 semester. I lead a team of myself and six other students. My roles on the project were Lead Designer, Lead Character Modeler, Rigger, Animator and Lead Programmer. Most…
Hey everyone! Long time lurker, first time poster. Been meaning to start posting on polycount for a while now, so here it goes! I'm a student in the new Bachelor's Degree at the NAD Centre in Montreal. I just finished up a project for uni this week that used a texture and UV workflow I've never used before. My teacher said…
Hello everyone, I have a mesh of a tree that has a lot of leaves. For optimising the amount of objects Maya has to deal with, these leaves are combined in a single object. I am trying to assign a random colour to every leaf in the leaf-object. The problem is that I cannot do that using the default attributes in Arnold…
Anyone know of a script for max that exposes all elements in a selected mesh in a toggle-able way like xpose works with subtools in Zbrush 4 Use: I have a bunch of elements in one mesh. I wanna pull it apart in as few clicks as possible for uv's, or normal mapping, or really whatever. Ideally it would be a modifier that I…