Hello! I'm very new to creating normal maps, and I've run into a strange problem that I can't seem to fix... When I bake and create my normal map for my low poly mesh, the baking process seems to take the low poly edges into consideration, as well as the high poly resolution. I suppose it's easier to explain through…
Well to be fair, while the OP is obviously not dealing with print media, "dot per inch" and "pixels per inch" are still very relevant (and imho interhchangeable) terms when dealing with various phone/tablet displays. So sure, the dpi value in the metadata of the file *is* irrelevant, but as a concept in this context it…
I decided to upgrade my old tool for hair cards creation to the latest version of 3dsmax and make it public on artstation store. HairCards Tool is a 3dsmax tool that will speed up your work for real time rendering hairs creation. You can create layers of hairs much faster than usual. This tool is working only with 3dsmax…
Hi. I decided to make a series of tutorials about hlsl inside Unreal Engine, because there is very little information available about the topic on the internet. As I just started, there is only one post at the moment, but I'm planning to post 1-2 times a week. They will be targeting all levels, but this first one is for…
I don't know if this is possible or not, but I'm looking for a way to transfer a texture from one set of UVs to a different set of UVs across different topologies. I painted the texture on the high poly model in Zbrush, and I'm trying to bake it down onto the low poly. The problem is that the high poly model, at its lowest…
3D ARTIST (DIGITAL) Please click here for the job desc & how to apply Punchdrunk is seeking a 3D Artist to create low to mid poly 3D art with an approach to texturing that is illustrative yet grounded in reality. The candidate will have first hand experience in game development or a demonstrable knowledge of creating art…
Ive wanted to do a Lord of the Rings, meets Samurai, meets Final Fantasy style character for a while now. I have some free time so I said what the hell. VERY ROUGH work in progress (most of it will change as I go): Im doing something new with this one. I've roughed out the body with basic shapes and am now finalizing and…
Something I have been wondering about... I have always been told that "Everyone wants to be a character artist." and that it would be too difficult to get into that part of the industry without some serious skill because there is soooo much competition and so few jobs. Well... what about environments? Yeah I understand…
Hey guys, http://www.dailymail.co.uk/news/article-1320344/Twitter-police-force-Greater-Manchester-tweets-24-hour-incidents.html http://twitter.com/gmp24_1 http://twitter.com/gmp24_2 http://twitter.com/gmp24_3 Personally I find this kind of thing pretty intresting, but it makes me feel sad for the world about the…
[IMG]http://www.polycount.com/forum/<a href="http://imgur.com/fbmmfft"><img src="<a href=http://i.imgur.com/fbmmfft.jpg" target=_blank>http://i.imgur.com/fbmmfft.jpg"</a> title="Hosted by imgur.com"/></a>[/IMG]Hello everyone! It's been a bit of a while since I have posted anything but thats mostly because I have my nose in…