Ive wanted to do a Lord of the Rings, meets Samurai, meets Final Fantasy style character for a while now. I have some free time so I said what the hell.
VERY ROUGH work in progress (most of it will change as I go):
Im doing something new with this one. I've roughed out the body with basic shapes and am now finalizing and detailing (model, UV's and texture) as I work my way down. Im on the head now. Once its done Ill move to the torso and finalize it, then the arms, etc
just started the skin. I like the face but I'm not sold on the colors of the head gear. Still trying to figure that part out
I don't really have a target polycount but it's sitting at 8,000 at the moment with a full body modeled under the clothes. I'll optimize out the unseen body parts as I work down the mesh but Im not going to sweat the polycount much. Im just going to have fun with it.
- BoBo
Replies
I don't think the helmet really fits in very well. It just doesn't feel like it comes from the same time period as everything else.
And the head looks a bit small. What does the figure look like without the helmet?
The helmet is looking very Gladiator (not as in ancient Rome...as in the foam padding and spandex sport), dunno if thats a good thing or not, just seems a tad bland I guess.
But overall it looks awesome. Can't wait to see what direction you're going in with the armor, and what all those planes are for on his "skirt".
Really like the mesh, the face texture is just awesome. Im really jelous
I still want a video tutorial!!
The main crit is the helmet. It just dont fit if you ask me. But we will see how it will look like textured. The polycount seems to be high for me some wasted areas maybe, but as you said, you dont care. Art is still art
Can we see the yummi flats? and do you use a 1024 texture? would be a waste not to do so.
I think the problem with it is it looks too "chunky", like it's been made out of a big piece of polystyrene - if you're considering the fact it's a mix of LotR/Samurai then I would think a little harder about what material the helmet is actually constructed from... I don't think they would have been able to construct a helmet so ... umm.. "one-piece" and solid, form-fitting the head. IMHO that's why this part looks out of place.
On the whole the model is looking excellent though. I love the design and idea behind it, and the face texture is superb. Love the sword.
I find his lack of knees disturbing.
(Oh and FFS give him a better name than just your own spelled backwards! )
Boots are looking really nice, and you are giving him all those dag on packs you always like. Why don't you wear those in real life? At least a fanny back or two strapped on like gun belts. Hahahaha. 8-)
The small ish head, is giving a bobo feel to the model hehe
I hope this model will inspired people to get out of the Unreal ish model ( dude with uge high tech armor and chick with insane boots)
nice!, Glad to see u pimping stuff again, Did u start the new gig yet?
I have to pimp so stuff to now hey !!
b1ll
Man that rox
I put in a little more time on his head tonight. Should be able to finish his head tomorrow and move on to the torso. Im thinking about holding off on the hair for a bit as there might be more alpha areas on the body that I will need to allocate to the hair texture map (trying to limit the 32 bit texture map needed for alpha to one 512x512).
Now to answer some questions:
Heh, yes the headgear was based off of sparring headgear. Most of the armor will be leather. I want to keep him pretty light armored and agile.
Im going to break him up into 512 x512 chunks
Im afraid I cant guarantee a SDK as I have a plan for him. If the plan falls through then yes by all means I will release him to the public.
Im doing this one quite differently than I normally do. Im designing as I go. I normally like to at least rough out a concept but I just felt like freeforming it this time.
Yes I must start wearing pouches and packs they are the coolest accessory you can add to a character. Why wouldnt they work in real life?
I start at Iron Lore in February. Im going to spend all of January on personal art. I cant wait!
Im still working on the hair. I will probably mirror some of the UVs to save on texture space.
thanks again guys! Im having a lot of fun with this one.
- BoBo
I love that face mesh, and the texture is gorgeous as always. You da maaaaaan.
Good job bobo, as always.