take a vid camera hide it in your car filming a area that would catch them, keep it hidden (black tape over any glowly lights also) keep it recording till it happends switching out tapes on a regular basis, get them on film go to cops
we got that in norway. our prison system doesn't produce ex-cons, but productive members of society. sometimes. well it worked for my brother. he was a troubled child, went to prison, and now he's completed his education, and gotten a job hammering metal plates into airducts.
poop: thank's for the GIF, that really help JKMakowka: could you care to post a scribble/drawing for your setup, i'm really interested on the X shape that you proposed coz right know skinning can give so me much headache, especially on pelvic area
Sorry well for some reason as I just made a test it seems not even to be an issue... When using bypass sRGB in Linear Color space it will lead to wrong values, leaving it on works just fine. So this was never really an issue. I have this problem when I want to create textures for the PBR workflow, in my case for Unity.…
Clog The Cog Studios is a small indie development group focused on the unity platform. Our development is very laid back and friendly, but don't get it wrong, we get work done. What I've come here today for is to recruit a character artist, meaning modeler primarily, but texture art and animation are a major plus. What we…
Hey guys, I have a model that I've been doing some texture work on in QS2 but now I'd like to add some extra details to it that should only go into the normalmap of the model. What is the best/easiest way of doing this? I've been trying different things in the program, adding new layers manually and then running NDo on…
Crits: - Looks like you're not working off of reference? I would stay find some good front and side ref to use as a guide. It looks like you're free styling and your knowledge of the human head isn't quite up to par for that yet. If you use ref you stand a better chance of nailing the subtle details even if you're not…
You can see that theres some specular happening on those refs. Also that texture from textures dot com has a roughness with a lot of variation and a metalness information map. Are you using appropriate levels of metalness? I.e. low metalness for patina and high metalness for the bronze areas.
i would also pay for someone to develop a good intermediary format between blender and maya/max/lightwave etc. ill put $50 in who wants to meet that ? btw iqm is a really good import export format, it is actively maintained also. http://lee.fov120.com/iqm/
Cheers, how about air vents on the ceiling tiles to break it up? does anyone know if air con was around much in 1981? I checked the height against Cognito which is a robot the size of a UT3 character about 90 units, his head was in line with the bottom of the TV.