Hello all! I just wanted to share my latest project made with Unreal Engine and Quixel Megascans. The environment is made with Megascans Sandstone collection except for a few minor assets I made myself. This was my first project working with Unreal and Megascans and I really like how fluid it all was to get a scene up and…
Decided to start a new piece based on the work of Johnson Ting. https://www.artstation.com/artwork/PmWgVy Started working on the blockout, It's super early still, but main shapes are kinda taking form More WIPs to come, stay tuned! :) Cheers!
Hey guys, this is the result of my latest big project, the 3d model of a sailing ship resembling the HMS victory from the British navy, took two whole months to complete every single piece and part (i have not modeled any indoor environment) modeled and rendered in blender and textured in substance painter. For the whole…
Hello Polycount! Worked on a realtime head during my free-time whenever I had time off work. Been spending way too much time on lighting and shots in Marmoset, but decided to call it done now. Would love to revisit this type of character for a full-body render, but for now I'm just trying to become comfortable with…
Hi there!, This is the mask of the character i'm working on. He's called Bunny hop-e, it's an OC character from a sketch i made. Everyday i work a little on every prop and eventually i will end up working on the character main part, you can check it out on https://www.artstation.com/artwork/PmwA6n
Hello all, for my next project I would like to tackle a custom version of an AR15. I have finished the block out, though I might add/replace some parts in the future. Mini Update, My Ar-15 with all of the parts as a whole: - Magpul CTR buttstock - Magpul MBUS gen. II sights - Charging Handle from Radian Weapons - Bolt…
Hi there, this is the last thing i'm working on, it's a personal project of a sketch that i draw the other day. I'm still working on the proportions and also this was posed to show the different views. I'm working on the T pose one so i can later do the texture and make it lowpoly for use in VR like someo of my other…
Hey guys, long time lurker first-time poster! I created this fan art piece of a helmet from the game Assassins Creed Odyssey. Rendered in Marmoset toolbag. Thanks for checking it out, Breakdown on my Artstation: https://www.artstation.com/artwork/Pmw28L Critiques welcome!
Hello everyone, This is my first post on polycount. I am using this project to practice making armor. I will make this into a real time game character. I couldnt resist making some renders in v ray. The high poly stage is done, but critiques are always welcome. I will post my progress when i am further along with the low…