So I need to rig up a human heart, the animation is relatively basic, but I'm not sure about the best way to go about rigging it. I thought i might try something using clusters, but I figured I'd ask here to see if anyone's done it before. It's going in to UE4, if that makes a difference. Thanks!
Hey all, i'm having another issue here with my rig, I have finished rigging my arm and had attached it to the chest of my rig, I have no problem getting the arm to move any where but following the torso when I twist it. is there an easy fix to this? I have a feeling I had missed something here, but I could not find what it…
Hey man! This is looking good so far, however there's a few faults that could easily be cleaned up. First and foremost, a tip I think could help you a lot is bringing the resolution down slightly in the model - especially in the body. Of course once the base is established in lower-poly you can subdivide from there and…
Tactic Studios is a game developer specializing in creating premium video games for PC, PlayStation, and Xbox. We are looking for a talented character artist to join our team and create high quality 3D characters for an unannounced project. It is a multiplayer, third-person game with a contemporary setting. We are looking…
By general I meant not specific to the company, like I've seen a difference in the type of critique I get here on polycount vs what I get at networking events where I'm there in person, or its a 1 or 1 portfolio review. In this case the review is more specific to what the company needs at that time for any available jobs.…
BigPark, a Microsoft Games Studio located in downtown Vancouver, is looking to hire 3 Environment Artist/Modellers for their next big production. These positions are best suited to Artists who can follow a stylized Art direction. If you feel you have the right qualifications, please send your resume to…
Looking to create and experiment with wide range of real-time special effects and influence Unity’s worldwide community? UNITY Technologies is searching for talented and self-motivated VFX Artist in Stockholm with artistic passion and drive to experiment and explore new techniques and new platforms. UNITY Stockholm team…
Hello, I've modeled a high poly King Tiger tank in 3ds max 2012 and sculpted on it with zbrush 4r4 for details etc. It is at it's highest sub divs with all lower deleted. The model is broken up into 3 max files for eaiser handling such as turret-hull-tracks & wheels. All 3 files combined are in the 9 million poly range…
Hi everyone, I've decided to do a cloth study to improve my cloth knowledge and sculpting abilities. I'm going to try for a once a week update on this sculpt, unfortunately I don't have much time to put into this project as I would like, so I'll post when I have new stuff to show! I don't often post on Polycount, I'm…
Im going to be making a realistic version of the Krusty Krabs in Ue4, interior only. My references: https://onedrive.live.com/redir?resid=4F273C6B0B6781C8!2155&authkey=!ACAeE1hU42iB7Dc&ithint=folder%2cjpg Rough blockout in Maya (Composition & Scale)…