Hi everyone, I am reading Polycount since a long while, but it’s my very first thread. :) I am struggling to have the lightmaps working properly in the 3DS Max viewport of a low poly environment I am working on. Every object of the scene has a Diffuse texture (UV set Channel 1) and a Lightmap texture (UV set Channel 2).…
Hello Polycount, I am currently starting my own tutorial channel, working on making very comprehensive tutorials with project files that will go slow and cover every step. I'd like some feed back and ideas for future tutorials. I am also doing 3ds max ones, so please know that I am willing to cover than and most other…
Hey all - first up, sorry for this rant... hoping some of you take some time to read it - I just joined Polycount and, as such, am a bit nervous about sharing my less-than-stellar work ( I'm a game designer with some commercial experience... so this art stuff is new to me), but I need some help! I'm at University and we…
Greetings all: time for the dreaded first post. ;P Just a quick background: I hail primarily from the GameDev.net forums, after having recently taken interest in solidifying my rather sketchy modeling, rigging, and animation skills. I consider myself well rounded in many game-dev-related talents (including various aspects…
http://www.scriptspot.com/3ds-max/scripts/flow-map-painter Latest update: quick overview of the script: this script is free to use for anyone, both for personal and commercial use, I just ask for credit for my work :) the code is not encrypted as well, so feel free to look around in it and see how I did it; if you want to…
Hi all! So I have a question then I will go further in detail about that question... Is it ok to put Modded work (IE Skyrim mod, Starcraft 2 Mod, etc...) in a seperate section of your portfolio? And also is it ok to have a seperate section almost like a live feed of Work in Progress (WIP) Work? So in my personal time when…
Hi Doxturtle, I am one of the lecturers at the University of Hertfordshire so I am happy to answer any of your questions. I would be happy to show you around the campus if you would like to pop in for an open day. If its any help have a look at the courses on the Skillset website, they have a course accreditation system…
100% agree with James I started learning MODO about 14 months ago, but it wasn't until the past couple of months that I switched to 3ds max and wanted top create higher polished assets rather than a HUGE environment, not just yet anyways. I have limited advice, but the ones I follow would be: 1. make an Artstation account…
I may be a bit bias, but I would personally recommend the Games Art and Design course at Hertfordshire. The following information is based mostly on my own recent experience of searching for a Games Art course ( just started my first year at Hertfordshire.) Personally I do not like De Montfort and I have not heard of the…
re: vertex colors - you could use zbrush for that, yes. however, trying to alter colors or layering is a bit of a challenge in there IMO. but you can transfer the mesh with polypaint intact into other applications (e.g. i recall a script for max for doing that). personally i used a custom blender compile with a few extra…